TL;DR
Senior Technical Artist (Game Development): Developing the visual identity of new gameplay experiences and establishing visual groundwork with an accent on rapid iteration, unblocking engineering and design, and enabling scalable content creation. Focus on building early 3D blockouts, prototyping scene compositions, implementing lightweight animations and VFX, and defining content creation workflows within the game engine.
Location: This role is based in the United States, with a strong presence in Los Angeles, CA, and requires work authorization for the US.
Company
hirify.global develops games and experiences, focusing on putting players first and creating collaborative teams.
What you will do
- Block out early game scenes in engine, establishing spatial layout and camera framing for rapid gameplay prototyping.
- Create simple 3D models, greybox assets, and placeholder animations/VFX to validate gameplay interactions.
- Implement and integrate art assets directly in the game engine, including animations, VFX, particles, lighting, and UI elements.
- Develop tools and scripts that accelerate prototyping, asset import, rig workflows, and iteration speed.
- Collaborate with engineers on scene wiring and prototype actions, ensuring stable and performant content integration.
- Surface visual/technical risks early and propose pragmatic solutions to maintain rapid velocity.
Requirements
- 5+ years as a Technical Artist in games or real-time engines are required.
- Professional experience implementing assets directly inside Unity or Unreal (animation, VFX, particles, lighting, shaders).
- Experience creating 3D models, greybox assets, and lightweight prototypes for gameplay or layout validation.
- Strong scripting ability in C# and/or Python for tool creation and pipeline automation.
- Experience optimizing content, solving cross-discipline integration issues, and improving real-time performance.
- Demonstrated ability to partner effectively with engineers, designers, and artists in a fast-moving environment.
Nice to have
- Experience working in small, high-velocity strike teams or pre-production prototyping environments.
- Proficiency in Maya for modeling, rigging, and animation workflows.
- Knowledge of shader authoring, texture optimization, or procedural workflows.
- Strong understanding of performance constraints for cross-platform (PC + mobile) real-time content.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
- Commitment to player empathy and creating collaborative teams.
- Equal employment opportunity for all applicants and members.
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