TL;DR
Lighting Artist (Gamedev): Create balanced and atmospheric lighting for in-game environments and cinematics with an accent on enhancing game environments and locations through lighting. Focus on runtime performance, optimization, and storytelling through lighting.
Location: Must be based in the UK
Company
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles.
What you will do
- Work with design and technical art teams to create balanced and atmospheric lighting for in game environments and cinematics.
- Enhance game environments and locations through lighting.
- Create lighting related visual and post effects.
- Maintain and ensure runtime performance and optimization.
- Enhance the project's mood and tell stories through lighting.
Requirements
- Experience using Lumen in Unreal 5.
- Experience using Maya.
- Extensive experience using Unreal 4 / 5.
- Experience of 2D packages such as Photoshop/Substance.
- Solid understanding of Shaders and materials.
- Minimum of 2 years of lighting experience on a AAA project.
- Artistic education to at least graduate level.
Benefits
- Excellent holiday package and regular social events.
- Friendly, focused, ambitious, and relaxed working environment.
- Ongoing training and development, with career progression.
- Group Private Medical Insurance provided by BUPA, Group Life Insurance, and other insurance benefits.
- Company Pension Scheme, Cycle To Work Scheme, and Eye-Care Vouchers.
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