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6 часов назад

Senior Technical Artist (Generalist)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland, Sweden
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Senior Technical Artist (Generalist): Solving a wide range of technical challenges, prototyping and developing content, tools, and workflows for a new IP with an accent on enabling experimentation, iteration, and optimizing storage and performance. Focus on bridging engineers and content creators, improving art team workflows, and anticipating technical risks in game content production.

Location: Available in 2 locations: Malmö, Sweden and Warszawa, Poland

Company

hirify.global is a new studio under Activision, focused on developing innovative new IP for gaming and entertainment.

What you will do

  • Act as a bridge between engineers, content creators, and production to facilitate development.
  • Develop, test, and teach new tools and technologies for game creation.
  • Support and improve workflows for the art team across areas like modeling, look dev, rigging, animation, visual effects, lighting, and UI.
  • Maintain and improve technical asset production aspects such as re-use, content density, performance, and memory requirements.
  • Anticipate and implement innovative solutions for technical challenges and risks.

Requirements

  • 8+ years of professional experience in the games industry in technical art or closely related areas.
  • Experience developing tools and pipelines for game content production.
  • Experience with Digital Content Creation (DCC) tools like Maya or Blender.
  • Understanding of scripting languages such as Python, MEL, or VEX.
  • In-depth knowledge of memory and performance impact from a content creation perspective.
  • Experience writing and/or debugging shaders.
  • Understanding of Physically Based Rendering (PBR) systems and techniques.
  • In-depth understanding of game engines, pipelines, and processes.

Nice to have

  • Experience working on AAA titles, especially shipped titles with high visual fidelity.
  • Proven leadership or managerial experience.
  • Knowledge of Niagara (Unreal) or VFX Graph (Unity).
  • Experience with Houdini or other procedural or simulation software.
  • Experience with machine learning.
  • Experience with OpenUSD, MaterialX, and similar technologies.
  • Experience working with consoles.

Culture & Benefits

  • Collaborate with a highly skilled team focused on inclusivity, mutual respect, thoughtfulness, empathy, and professionalism.
  • Contribute to building something innovative, exhilarating, and expansively entertaining.
  • Join a company committed to creating a diverse and inclusive environment.
  • Be part of a mission to deliver unrivaled gaming experiences for players worldwide.

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