TL;DR
Rendering Engineer (GameDev): Building and optimizing rendering systems for games with an accent on ensuring visual quality, performance, and customisation. Focus on creating and configuring visual features, tuning ray trace systems, and collaborating with art and technical teams to achieve high-quality graphics.
Location: Hybrid, based in Guildford, Surrey, UK.
Company
hirify.global is a company focused on building high-performing teams to develop amazing video games from concept through large-scale production.
What you will do
- Work with the team to make games look and feel amazing.
- Create and configure customisation systems for player expression.
- Tweak and tune ray trace systems for lighting and reflections.
- Collaborate closely with VFX, lighting, and technical artists.
- Be a generalist, bringing unique perspectives to problems outside your specialty.
Requirements
- Passionate about rendering systems and techniques.
- Strong C++ skills.
- Good communication skills.
- Understand how to write performant systems.
- Have shipped a title on console and PC.
Nice to have
- Over five years of games industry experience as a rendering engineer.
- Professional experience with Unreal Engine.
- Experience with PIX, Razor GPU, Nvidia Aftermath.
- Understand HLSL, shader graphs, and modern graphics hardware.
Culture & Benefits
- Competitive compensation packages and a culture that thrives off of creativity and individuality.
- Flexible working hours and a hybrid culture for work/life balance.
- Opportunities for learning new skills and expanding horizons.
- Emphasis on energetic, creative collaboration with a sense of urgency.
- Proactive and transparent approach to development.
- Commitment to ensuring the game build is always playable and debuggable.
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