TL;DR
Material Artist (Substance Designer): Creating and maintaining texture graphs and materials via Substance Designer with an accent on producing benchmark materials and overseeing the material library. Focus on assisting in designing, implementing, and maintaining material pipelines, occasionally creating 3D models and UVs.
Location: Onsite in Shanghai, China with relocation support provided
Company
hirify.global is one of the largest independent video game development companies, specializing in full-cycle game development and art production for over 1,500 console, PC, and mobile games.
What you will do
- Create and maintain texture graphs and materials using Substance Designer.
- Produce benchmark materials and develop the material library.
- Occasionally create 3D models and UVs (high/low workflow).
- Assist in designing, implementing, and maintaining material pipelines.
Requirements
- Background in art-related majors with excellent art appreciation skills.
- Expert knowledge of Substance Designer.
- Familiarity with game art production process and more than 2 years of experience in level and props production.
- Familiarity with Maya, Max, ZBrush, Substance Painter, and Unreal Engine.
- Excellent grasp of strict environment art texel allocation and UV mapping.
Nice to have
- Good communication skills.
- Good level of English.
Culture & Benefits
- Work alongside industry veterans on AAA games.
- Multicultural team with 14 different nationalities.
- Customized training programs and regular workshops.
- Group fitness and wellness activities.
- Reasonable and flexible working hours.
- Gaming corners and canteens on every floor.
- Comprehensive medical healthcare.
- Career and international mobility opportunities.
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