TL;DR
Principal Graphics Programmer (PlayStation): Design and implement advanced rendering features for PlayStation 5 games, with an accent on ray tracing, lighting solutions, and physically based shading models. Focus on optimizing GPU workloads for RDNA2 architecture and pushing innovation with GPGPU techniques and real-time ML.
Location: This is a permanent, full-time position based in Helsinki, Finland. Tailored immigration and relocation package to Finland available.
Company
Housemarque, established in 1995 and known for Award-Winning game Returnal, is a PlayStation Studios member since 2021, focusing on gameplay, technical excellence, and compelling narrative.
What you will do
- Design and implement advanced rendering features on PlayStation 5, focusing on ray tracing (reflections, global illumination, shadows, ambient occlusion).
- Develop and optimize real-time and baked lighting solutions, ensuring top-tier quality and stable performance on PS5 hardware.
- Research, prototype, and implement physically based shading models (BRDFs) to improve realism and artistic direction.
- Profile and optimize shaders, GPU workloads, and memory usage for RDNA2 architecture.
- Collaborate with art directors, graphics programmers, and technical artists to balance performance and visual quality.
- Guide and mentor other graphics programmers, setting technical standards and pushing new technology into production pipelines.
Requirements
- 8+ years of experience in graphics programming for consoles or high-end real-time applications, with at least one shipped AAA title.
- Solid understanding of GPU architecture (AMD RDNA2), performance optimization, and console memory systems.
- Deep expertise in ray tracing APIs (DXR-like models, Sony’s PSR pipeline, or Vulkan RT concepts).
- Experience with PlayStation-specific graphics APIs (GNM/GNMX) or equivalent low-level rendering frameworks.
- Advanced knowledge of shader programming (HLSL/PSSL) and BRDF models.
- Strong math skills (linear algebra, geometry, calculus) applied to real-time graphics.
Nice to have
- Knowledge of custom ray tracing pipelines on PS5.
- Familiarity with GPU-driven rendering and task/mesh shaders.
- Background in procedural rendering workflows (geometry, materials, lighting).
- Contributions to graphics research, publications, or open-source rendering projects.
Culture & Benefits
- Competitive salary, benefits, healthcare, and Nordic work-life balance.
- Tailored immigration and relocation package to help you get settled into Finland.
- State-of-the-art studio facilities in the heart of Helsinki.
- Freedom, flexibility, and openness in a collaborative culture.
- Brilliant, diverse, and empathetic colleagues to work with.
- Access to PlayStation Studios collaboration, games, and more.
Hiring process
- hirify.global conducts background checks at the offer stage for all new employees.
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