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3 дня назад

Principal Graphics Programmer (PlayStation)

Формат работы
onsite
Тип работы
fulltime
Грейд
principal
Английский
b2
Страна
Finland
Релокация
Finland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR

Principal Graphics Programmer (PlayStation): Design and implement advanced rendering features for PlayStation 5 games, with an accent on ray tracing, lighting solutions, and physically based shading models. Focus on optimizing GPU workloads for RDNA2 architecture and pushing innovation with GPGPU techniques and real-time ML.

Location: This is a permanent, full-time position based in Helsinki, Finland. Tailored immigration and relocation package to Finland available.

Company

Housemarque, established in 1995 and known for Award-Winning game Returnal, is a PlayStation Studios member since 2021, focusing on gameplay, technical excellence, and compelling narrative.

What you will do

  • Design and implement advanced rendering features on PlayStation 5, focusing on ray tracing (reflections, global illumination, shadows, ambient occlusion).
  • Develop and optimize real-time and baked lighting solutions, ensuring top-tier quality and stable performance on PS5 hardware.
  • Research, prototype, and implement physically based shading models (BRDFs) to improve realism and artistic direction.
  • Profile and optimize shaders, GPU workloads, and memory usage for RDNA2 architecture.
  • Collaborate with art directors, graphics programmers, and technical artists to balance performance and visual quality.
  • Guide and mentor other graphics programmers, setting technical standards and pushing new technology into production pipelines.

Requirements

  • 8+ years of experience in graphics programming for consoles or high-end real-time applications, with at least one shipped AAA title.
  • Solid understanding of GPU architecture (AMD RDNA2), performance optimization, and console memory systems.
  • Deep expertise in ray tracing APIs (DXR-like models, Sony’s PSR pipeline, or Vulkan RT concepts).
  • Experience with PlayStation-specific graphics APIs (GNM/GNMX) or equivalent low-level rendering frameworks.
  • Advanced knowledge of shader programming (HLSL/PSSL) and BRDF models.
  • Strong math skills (linear algebra, geometry, calculus) applied to real-time graphics.

Nice to have

  • Knowledge of custom ray tracing pipelines on PS5.
  • Familiarity with GPU-driven rendering and task/mesh shaders.
  • Background in procedural rendering workflows (geometry, materials, lighting).
  • Contributions to graphics research, publications, or open-source rendering projects.

Culture & Benefits

  • Competitive salary, benefits, healthcare, and Nordic work-life balance.
  • Tailored immigration and relocation package to help you get settled into Finland.
  • State-of-the-art studio facilities in the heart of Helsinki.
  • Freedom, flexibility, and openness in a collaborative culture.
  • Brilliant, diverse, and empathetic colleagues to work with.
  • Access to PlayStation Studios collaboration, games, and more.

Hiring process

  • hirify.global conducts background checks at the offer stage for all new employees.

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