TL;DR
Senior Realtime VFX Artist (Unreal Engine): Finishing client-approved VFX blockouts into final, game-ready effects at AAA shipping quality with an accent on lookdev, performance, and integration in Unreal. Focus on building performant shader graphs, profiling and optimizing VFX, and maintaining consistent pipelines.
Location: Fully Remote
Company
hirify.global partners with major AAA teams to ship real-time content.
What you will do
- Turn VFX blockouts into shippable effects using Niagara, materials/shaders, flipbooks, meshes, and decals.
- Ensure VFX readability and style, locking timing, silhouettes, color/luminance, and screen economy.
- Integrate VFX via Blueprints, Anim Notifies, and gameplay events, authoring reusable Niagara Systems/Emitters.
- Build performant shader graphs with parameter controls for tuning.
- Profile and optimize VFX performance (stat GPU, stat Niagara, shader complexity).
- Own character combat/abilities, hits/reactions, traversal, ambient/facility FX, destruction, and environmental atmospherics.
Requirements
- 5+ years creating real-time VFX for games; shipped at least one AA/AAA title or equivalent live product.
- Strong Unreal Engine VFX skills: Niagara, material editor, Blueprints, Sequencer; solid grasp of particle sims and GPU/CPU trade-offs.
- Proficiency in flipbook creation (Substance/Houdini/Photoshop), mesh-based FX, ribbon/trail setups, decals, light/mesh integration.
- Proven eye for timing, shape language, color/value, and gameplay readability.
- Performance-minded: comfortable profiling and hitting budgets under production lighting.
- Clear communicator; reliable in a remote, multi-time-zone team.
Nice to have
- Houdini for VFX meshes/flipbooks and utility tools.
- Fluid/volumetric approaches (smoke/fire lookdev) and stylized FX chops.
- Basic C++/Python for tooling; Niagara data interfaces experience.
Culture & Benefits
- Work in a senior, hands-on, fully remote team.
- Collaborate closely with Lead 3D Artist, Principals, Tech Art, Design, and the client.
- Maintain libraries (textures, flipbooks, curves), naming conventions, and Niagara templates.
- Contribute tools and validators with Tech Art.
- Sync regularly with other disciplines to ensure cross-discipline quality.
- High first-pass approvals from the client.
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