Назад
Company hidden
ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ 1 мСсяц Π½Π°Π·Π°Π΄

Principal Environment Artist (Game Art)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
remote (Global)
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
principal
Английский
b2
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
/

TL;DR

Principal Environment Artist (Game Art): Defining and ensuring AAA quality for game environments, from client-approved proxies to final game-ready spaces, with an accent on modular kits, material lookdev, and in-engine validation (Unreal Engine). Focus on leading environment quality, guiding worldbuilding, and mentoring senior artists to hit visual and performance targets.

Location: Fully Remote

Company

hirify.global partners with major AAA teams to ship real-time content, offering senior, hands-on, fully remote opportunities.

What you will do

  • Define and own the quality bar for environment composition, scale, readability, and material response.
  • Drive environment proxies to final, game-ready spaces using modular kits, retopo/UVs, bakes, materials, and in-engine validation (Unreal).
  • Guide set dressing for narrative, gameplay flow, navigation, cover, sightlines, and callouts.
  • Establish and enforce calibrated material libraries and texel density/material budgets.
  • Collaborate on lighting validation, terrain/foliage workflows, and performance optimization.
  • Conduct reviews, provide mentorship, and unblock senior/mid-level artists.
  • Shape tooling and pipeline improvements with Tech Art.
  • Partner with clients to translate feedback and propose solutions.

Requirements

  • 8+ years in real-time environment art, having shipped at least one AA/AAA title with notable environment ownership.
  • Expertise with Maya/Blender/Max, ZBrush, Substance 3D Painter/Designer, and Photoshop.
  • Strong Unreal Engine integration skills, including materials, LODs/HLODs, and world partition.
  • Proven excellence in composition, scale, texel density, and environment lookdev.
  • Track record of raising quality through critique, mentorship, and hands-on problem-solving.
  • Clear, direct communicator in a remote, multi-time-zone team.

Nice to have

  • Houdini for environment utilities.
  • SpeedTree and foliage optimization.
  • Photogrammetry capture/cleanup.
  • Scripting (Python/MEL/Blueprint) and ShotGrid/Jira familiarity.

Culture & Benefits

  • Work in a fully remote setup.
  • Opportunity to be the craft authority for environment finishing.
  • Collaborate with Lead 3D Artist and client art leadership.
  • Enjoy Bank holidays and Full Annual leave entitlement.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’