TL;DR
Freelance Environment Artist (Gamedev): Creating high-quality props and modular assets for the gaming industry, with an accent on developing textures for 3D models. Focus on hard surface modeling, sculpting, UV mapping, and creating efficient LOD levels and collision meshes.
Location: Remote (preferably within UK time zones)
Company
hirify.global is the leading end-to-end external art and co-development studio for the global gaming industry.
What you will do
- Create high-quality props and modular assets based on project briefs and reference materials.
- Develop high-quality textures for 3D models.
- Be available to work in a “live” capacity with our teams.
Requirements
- Professional experience creating a range of different props, with a portfolio showing examples of game-ready assets in a variety of styles.
- Proficient in hard surface modelling, sculpting, UV mapping, and texturing.
- Ability to create efficient LOD levels and collision meshes.
- Ability to create trim sheets and tiling textures.
- Experience working with relevant software such as: Maya, 3DS Max, Substance Painter, ZBrush, Photoshop, Blender, and Marmoset.
- Experience working with Realtime engines such as Unreal and Unity.
- Strong English communication skills, both written and verbal.
Nice to have
- Experience in set dressing and level creation in engine is a plus.
- Experience with Substance Designer is a plus.
- Experience with terrain tools in Unreal or Unity is preferred, but not required.
Culture & Benefits
- Fueled by passion and innovation to remain competitive, agile and efficient.
- Reliable in producing quality work, ensuring clients get the products they need within the timeframe required.
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