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4 часа назад

Senior Mid-level Environment Artist (GameDev)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Мэтч & Сопровод

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Описание вакансии

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TL;DR

Senior Mid-level Environment Artist (GameDev): Finishing approved environment proxies into final, game-ready spaces at AAA shipping quality with an accent on modular kits, material lookdev, and Unreal integration. Focus on worldbuilding, PBR material calibration, and performance optimization within production targets.

Location: Fully Remote

Company

hirify.global partners with major AAA teams to ship real-time content.

What you will do

  • Finish environment proxies into final, game-ready spaces, including modular kits, retopo/UVs, bakes, materials, and Unreal integration.
  • Perform worldbuilding, set dressing for clarity, playability, and navigation.
  • Build calibrated material stacks, ensuring consistent texel density and material budgets.
  • Validate assets under production lighting and fix issues with scale, roughness response, and readability.
  • Ensure performance stays within memory/draw-call/material/texture targets with sensible LOD/HLOD strategy.
  • Follow pipeline hygiene and flag improvements to the Finishing Bible.

Requirements

  • Senior: 5+ years in real-time environment art with a shipped AA/AAA title or equivalent, owning meaningful areas.
  • Mid-Level: 3+ years in environment art with shipped work or strong production-quality samples.
  • Strong proficiency in Maya/Blender/Max, Substance 3D Painter/Designer, Photoshop, with reliable retopo/UV/bake fundamentals.
  • Confident integrating and troubleshooting in Unreal Engine (materials/master instances, collisions/lightmaps, LODs/HLODs, world partition/streaming).
  • Solid eye for composition, scale, readability, and material response.
  • Clear communicator; reliable in a remote, multi-time-zone team.

Nice to have

  • Houdini utilities (scatter, kit generation, terrain ops).
  • SpeedTree and foliage optimization.
  • Photogrammetry cleanup; baking-to-tilers workflows.
  • Basic scripting (Python/Blueprint) and ShotGrid/Jira familiarity.

Culture & Benefits

  • Work in a senior, hands-on, fully remote team.
  • Contribute within an environment pod, collaborating with the Principal Environment Artist and Lead 3D Artist.
  • Focus on consistent first-pass approvals and on-time delivery.
  • Enjoy bank holidays and full annual leave entitlement.

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