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обновлено 28 дней назад

Senior Technical Artist, Environment (Gamedev)

185 200 - 258 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US

Описание вакансии

Текст:
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TL;DR

Senior Technical Artist, Environment (Gamedev): Developing systems, tools, and workflows for creating expansive and evolving game environments, focusing on procedural workflows, modular asset systems, and tools for efficient, high-fidelity worldbuilding. Focus on translating creative vision into performant, scalable content supporting exploration and gameplay in a sprawling open world.

Location: Los Angeles, USA

Salary: $185,200.00 - $258,000.00 USD

Company

hirify.global is dedicated to creating games and experiences that make it better to be a player.

What you will do

  • Build and maintain procedural and targeted tools for scalable environment asset creation in Houdini, Unreal, and other pipelines.
  • Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition.
  • Contribute to worldbuilding, working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes.
  • Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, and material workflows.
  • Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions.
  • Contribute to the visual and technical evolution of the world, ensuring tools keep pace with the ecosystem of environments, systems, and gameplay needs.

Requirements

  • 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development.
  • Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation.
  • Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc.
  • Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows.
  • Deep familiarity with Unreal Engine 5’s worldbuilding tools.
  • Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration.

Nice to have

  • Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments.
  • Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools.
  • Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints.
  • A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions.

Culture & Benefits

  • Open paid time off policy and flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave for you, your spouse/domestic partner, and children.
  • 401k with company match.