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Senior Technical Artist, Environment (Gamedev)
185 200 - 258 000$
Описание вакансии
Текст:
TL;DR
Senior Technical Artist, Environment (Gamedev): Developing systems, tools, and workflows for creating expansive and evolving game environments, focusing on procedural workflows, modular asset systems, and tools for efficient, high-fidelity worldbuilding. Focus on translating creative vision into performant, scalable content supporting exploration and gameplay in a sprawling open world.
Location: Los Angeles, USA
Salary: $185,200.00 - $258,000.00 USD
Company
is dedicated to creating games and experiences that make it better to be a player.
What you will do
- Build and maintain procedural and targeted tools for scalable environment asset creation in Houdini, Unreal, and other pipelines.
- Author and maintain tools that enable modular workflows, from terrain generation and biome setup to foliage systems and world composition.
- Contribute to worldbuilding, working directly in-engine to prototype and improve asset fidelity, modular kits, and visual consistency across biomes.
- Develop and maintain Unreal Engine 5 environment tools, including landscape systems, foliage, spline tools, and material workflows.
- Proactively identify bottlenecks in content pipelines and propose systemic, scalable solutions.
- Contribute to the visual and technical evolution of the world, ensuring tools keep pace with the ecosystem of environments, systems, and gameplay needs.
Requirements
- 5+ years as a Technical Artist or Environment TD in games or related industries, with a focus on environment content development.
- Proven experience with Houdini or equivalent procedural systems used in games for terrain, layout, or asset generation.
- Strong proficiency in 3D modeling, texturing, and lighting, with working knowledge of tools like Maya, Blender, 3ds Max, ZBrush, etc.
- Experience scripting in Python, Blueprint, or similar languages to build tools or automate workflows.
- Deep familiarity with Unreal Engine 5’s worldbuilding tools.
- Demonstrated ability to work cross-discipline and support artists, designers, and engineers through technical collaboration and tool iteration.
Nice to have
- Experience building or supporting large-scale open worlds, MMOs, or multiplayer games with persistent or procedural environments.
- Experience using Substance Designer, Houdini Copernicus, or other procedural texture/material generation tools.
- Familiarity with cross-discipline workflows, especially integrating art pipelines with level design, gameplay systems, and engine constraints.
- A strong eye for environmental storytelling, with an interest in translating narrative and gameplay needs into scalable technical solutions.
Culture & Benefits
- Open paid time off policy and flexible work schedules.
- Medical, dental, and life insurance.
- Parental leave for you, your spouse/domestic partner, and children.
- 401k with company match.
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