3D Character Artist (Middle/Senior) (Gamedev): Creating and optimizing high-quality 3D characters and objects for games across realistic and stylized art styles with an accent on modeling, texturing, UV mapping, and real-time rendering. Focus on building high- and low-poly assets, solving artistic and technical implementation issues, and maintaining visual consistency across the project.
Location: Hybrid, with 2 days working from home per week; Richmond Building, 207C Nguyen Xi, Binh Thanh Ward, Ho Chi Minh City, Vietnam. Working hours are Monday to Friday, 8:30 AM to 6:00 PM, with a 1.5-hour break.
Company
hirify.global is a global video game company developing games across multiple platforms.
What you will do
Create and texture high-quality 3D characters and objects in realistic and stylized art styles according to project art direction.
Build high-poly and low-poly models, perform UV mapping, create texture maps, and optimize assets for real-time and next-generation games.
Ensure assets meet artistic and technical standards, troubleshoot issues, and deliver within production constraints and deadlines.
Collaborate with the Artist Supervisor, Producer, Art Team, and disciplines including 2D Art, Animation, Technical Art, VFX, Game Design, and Programming.
Share workflow improvements and provide guidance or training to other artists depending on experience level.
Requirements
Games industry experience as a 3D Character Artist.
Strong understanding of human anatomy, proportions, perspective, composition, color, shading, and lighting.
Excellent 3D modeling and texturing skills across realistic and stylized art styles.
Ability to create and optimize high-poly and low-poly models for real-time rendering and next-generation games.
Strong UV mapping skills and ability to create detailed, high-quality texture maps.
Proficiency in 3ds Max, Maya or Blender, ZBrush, Photoshop, and Substance Painter.
Good spoken and written English, clear communication, ability to take direction, follow a brief, and solve artistic or technical issues.
Proactive, organized, creative, detail-oriented, able to work under pressure and in a team, with passion for games across platforms.
Nice to have
Knowledge of Unity or other game engines.
Culture & Benefits
Hybrid working model with 2 work-from-home days per week.
Well-being events and policies supporting physical, mental, and emotional health.
Internal training, training sponsorship, and access to e-learning platforms including iLearn, Udemy, and O'Reilly.
Collaboration and training with hirify.global experts worldwide.
Monthly salary with Tet and performance bonuses, at least 12 days of paid annual leave, 5 days of paid sick leave, Christmas leave, Birthday leave, and CSR leave.
Mandatory insurance coverage, extra healthcare insurance, lunch and work-from-home utility allowances, and relocation support for international candidates.
Hiring process
Online screening call with a recruiter.
Distance art test.
Offline interview with the Artist Supervisor, Art Director, and Producer.
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