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2 дня назад

3D Character Artist (Middle/Senior) (Gamedev)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle/senior
Английский
b2
Страна
Vietnam
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
3D Character Artist (Middle/Senior) (Gamedev): Creating and optimizing high-quality 3D characters and objects for games across realistic and stylized art styles with an accent on modeling, texturing, UV mapping, and real-time rendering. Focus on building high- and low-poly assets, solving artistic and technical implementation issues, and maintaining visual consistency across the project.

Location: Hybrid, with 2 days working from home per week; Richmond Building, 207C Nguyen Xi, Binh Thanh Ward, Ho Chi Minh City, Vietnam. Working hours are Monday to Friday, 8:30 AM to 6:00 PM, with a 1.5-hour break.

Company

hirify.global is a global video game company developing games across multiple platforms.

What you will do

  • Create and texture high-quality 3D characters and objects in realistic and stylized art styles according to project art direction.
  • Build high-poly and low-poly models, perform UV mapping, create texture maps, and optimize assets for real-time and next-generation games.
  • Ensure assets meet artistic and technical standards, troubleshoot issues, and deliver within production constraints and deadlines.
  • Collaborate with the Artist Supervisor, Producer, Art Team, and disciplines including 2D Art, Animation, Technical Art, VFX, Game Design, and Programming.
  • Share workflow improvements and provide guidance or training to other artists depending on experience level.

Requirements

  • Games industry experience as a 3D Character Artist.
  • Strong understanding of human anatomy, proportions, perspective, composition, color, shading, and lighting.
  • Excellent 3D modeling and texturing skills across realistic and stylized art styles.
  • Ability to create and optimize high-poly and low-poly models for real-time rendering and next-generation games.
  • Strong UV mapping skills and ability to create detailed, high-quality texture maps.
  • Proficiency in 3ds Max, Maya or Blender, ZBrush, Photoshop, and Substance Painter.
  • Good spoken and written English, clear communication, ability to take direction, follow a brief, and solve artistic or technical issues.
  • Proactive, organized, creative, detail-oriented, able to work under pressure and in a team, with passion for games across platforms.

Nice to have

  • Knowledge of Unity or other game engines.

Culture & Benefits

  • Hybrid working model with 2 work-from-home days per week.
  • Well-being events and policies supporting physical, mental, and emotional health.
  • Internal training, training sponsorship, and access to e-learning platforms including iLearn, Udemy, and O'Reilly.
  • Collaboration and training with hirify.global experts worldwide.
  • Monthly salary with Tet and performance bonuses, at least 12 days of paid annual leave, 5 days of paid sick leave, Christmas leave, Birthday leave, and CSR leave.
  • Mandatory insurance coverage, extra healthcare insurance, lunch and work-from-home utility allowances, and relocation support for international candidates.

Hiring process

  • Online screening call with a recruiter.
  • Distance art test.
  • Offline interview with the Artist Supervisor, Art Director, and Producer.

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