algorithmssoftware architecturefirmwaregpuhardware software co designoperating systemspower managementkernel programminggraphics drivers
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$234к-330к/год
$210к$240кмедиана$290к
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Крутая вакансия
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В Intel это чётко очерченная архитектурная роль с большим техническим влиянием и работой над управлением энергопотреблением на стыке аппаратного и программного обеспечения.
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Высокий порог входаАктуальная областьЧёткая зона ответственности
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Текст:
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TL;DR
GPU Software Architect (Intel GPUs): Architecting scalable, high-performance software across GPU drivers, frameworks, protocols, algorithms, APIs, and applications with an accent on power management, hardware-software co-design, and low-level graphics technologies. Focus on designing GPU and SoC power-performance algorithms, defining firmware/software interfaces, guiding pathfinding initiatives, and mentoring technical leaders.
Location: Folsom, California, United States; hybrid work model with time split between the assigned Intel site and off-site work
Salary: $233,990–$330,340 USD annual salary range for roles performed in the United States.
Company
Intel’s Data Center Group develops technologies for data centers, cloud computing, AI, and enterprise workloads, including GPU software solutions that extend hardware capabilities.
What you will do
Architect scalable, high-performance software solutions for Intel GPUs across drivers, APIs, and applications.
Research and design GPU and SoC power-management techniques for sustained throughput and burst performance.
Develop power-management solutions for diverse workloads, product configurations, and client and data-center use cases.
Drive hardware and firmware/software co-design, including interfaces and firmware/software algorithms.
Lead pathfinding initiatives and evaluate emerging GPU software technologies.
Mentor technical leaders, align technical strategy with organizational goals, and oversee delivery of high-impact technologies.
Requirements
Bachelor’s degree with 10–15 years of experience, or master’s degree with 10–12 years of experience, in graphics and media low-level technologies.
Experience with power-management architecture in the GPU/CPU domain.
Experience developing algorithms that balance power and performance for complex GPU workloads, including pre- and post-silicon tuning.
Understanding of 3D, compute, and media pipelines for analyzing firmware/software flows.
Ability to interpret graphics-driver requirements and designs based on hardware, operating-system, or industry specifications.
Strong understanding of operating-system architecture and kernel-mode or low-level programming.
Nice to have
Strong communication skills and the ability to influence and collaborate across teams and organizations.
Deep understanding of hardware-software co-design and experience driving technical strategy aligned with organizational goals.
Knowledge of emerging GPU and software-development trends and technologies.
Culture & Benefits
Hybrid work model combining on-site and off-site work.
Competitive pay, stock bonuses, health benefits, retirement benefits, and vacation.
The role is a Position of Trust and requires consent to and successful completion of an extended background investigation, subject to applicable law.
Employment is full time, with Shift 1 in the United States.
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