Назад
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12 часов назад

Senior User Researcher

70 000 - 80 000GBP
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior User Researcher (Quantitative and Qualitative Product Research): Researching Yoto’s monetisation, content discovery, buying experience, subscriptions, and post-purchase journeys with an accent on combining interviews, usability testing, diary studies, surveys, and behavioural data. Focus on designing and analysing complex studies, applying correlation and regression analysis, evaluating funnels and experiments, and influencing product decisions across design and product teams.

Location: Hybrid, with an expectation of one day per week on average in the London office; work from another location is available for up to 6 weeks per year.

Salary: £70,000–£80,000 per year, based on experience.

Company

hirify.global is a screen-free interactive audio platform for children, combining connected audio players, software, and a catalogue of more than 1,000 audio titles.

What you will do

  • Lead research for the Monetisation and Content clusters across e-commerce, hirify.global Club, subscriptions, and content discovery.
  • Study how families find, choose, buy, receive, and use players, cards, bundles, and digital content, including the first 30 days after purchase.
  • Research hirify.global Club value, joining, communication, delivery, browsing, filters, age guidance, recommendations, and upsell moments.
  • Design and run interviews, concept and usability tests, diary studies, and surveys, selecting appropriate quantitative and qualitative methods.
  • Analyse survey, behavioural, funnel, cohort, and experiment data and present insights to designers, product managers, senior leaders, and the data team.
  • Support designers and product managers in conducting research and brief and collaborate with external research agencies.

Requirements

  • Significant experience researching digital or hardware products with a product team, with evidence that research changed what was designed or built.
  • Experience studying actual product behaviour through usability testing, interviews, and diary studies, rather than only brand or price perception.
  • Strong quantitative skills, including designing surveys, selecting scales and sample sizes, and independently performing correlation, regression, and driver analysis using R, SPSS, Python, or another statistical package.
  • Sound judgement regarding self-reporting, response bias, small samples, and correlation versus causation.
  • Comfort working with behavioural data, including funnels, cohorts, experiment results, and connections between behavioural and survey data.
  • Strong qualitative research skills and judgement about when to go deep, go broad, or move quickly.
  • Experience working independently across more than one team or product area while managing competing priorities, stakeholders, and expectations.
  • Confidence influencing senior stakeholders, communicating insights clearly, challenging assumptions, and navigating disagreement with credibility and empathy.

Nice to have

  • Experience researching products for children, families, or education.
  • Experience researching subscription lifecycle stages such as acquisition, onboarding, and retention, or willingness-to-pay.

Culture & Benefits

  • Hybrid working with flexible office attendance, Summer Hours from June to August, and up to 6 weeks of work from another location each year.
  • Income protection, company sick pay, life assurance, workplace pension contributions of up to 4%, and private medical insurance or a wellbeing allowance.
  • 25 days of holiday plus bank holidays, birthday leave, increasing annual leave after two years, and a sabbatical of up to three unpaid months after four years.
  • Family-friendly leave, workplace nursery savings, volunteer days, a professional development book allowance, and employee assistance support.
  • AI is used to reduce manual work and support creativity and problem-solving; responsible judgement remains essential.
  • Inclusive workplace with diversity forums, company socials, hirify.globalFest, and a hirify.global player and starter card pack.

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