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9 дней назад

Principal Game Designer (Shooter Genre Specialist)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior/lead
Английский
c1
Страна
UK/Netherlands
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Principal Game Designer (Shooter Genre Specialist) (Shooter/GaaS/PvP): Defining and refining gameplay systems for globally recognized shooter and live-service games with an accent on combat, 3C, level design, progression, and long-term engagement. Focus on solving complex design challenges, evaluating prototypes and milestone builds, benchmarking global games, and shaping new franchise opportunities.

Location: Onsite in London, United Kingdom, with another location in Amsterdam, Netherlands.

Company

A global game development, operations, and publishing platform supporting cross-platform entertainment and esports for players worldwide.

What you will do

  • Define and refine minute-to-minute gameplay, including controls, movement, and visual, audio, and haptic feedback.
  • Build scalable combat, character control, level interaction, mission flow, progression, and long-term engagement systems.
  • Evaluate and improve live-service, 3C, combat, system, level, mission, world interaction, and player progression pillars.
  • Analyze global shooter, casual competitive, and RPG games and convert insights into reusable design frameworks and benchmarks.
  • Support project teams by solving GaaS, gameplay innovation, economy balance, and shooter-related design challenges; review prototypes and milestone builds.
  • Represent the company at industry events such as GDC and Devcom and connect with global design talent.

Requirements

  • 10+ years of game design experience, including at least 5 years as a lead designer or core systems owner on globally recognized large-scale game projects.
  • Proven shooter game experience with practical expertise in level design, 3C, combat design, and/or gameplay systems design.
  • Ability to design systems from the ground up that support long-term player engagement.
  • Deep understanding of combat, progression, mission structure, exploration, social interaction, player creativity, and long-term retention loops.
  • Strong expertise in 3C feel, including responsiveness, combat impact, camera, and audiovisual feedback.
  • Strong understanding of hardcore players, competitive fairness, and player communities.
  • Fluent English and the ability to work effectively with global development teams.
  • Structured thinking and the ability to turn creative ideas into clear design documents and system models.
  • Strong communication and collaboration skills with a practical and supportive approach.

Nice to have

  • Strong industry recognition demonstrated through thought leadership and speaking engagements at major industry conferences or forums.

Culture & Benefits

  • Work onsite in London or Amsterdam as part of a global game research and development environment.
  • Collaborate with international game development teams and support projects across global markets.
  • Contribute to a research center focused on game analysis, design research, data analysis, and development support.
  • Work in an environment that values diverse voices and equal employment opportunity.

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