Principal Game Designer (Shooter Genre Specialist)
Контакты
Формат работы
onsite
Тип работы
fulltime
Грейд
senior/lead
Английский
c1
Страна
UK/Netherlands
game designlevel designgame economyshooter gamesgameplay systemscombat designlive serviceplayer progression
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Крутая вакансия
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Чётко описанная ведущая роль в крупной игровой компании даёт заметное влияние на шутерные и live-service проекты, но требует исключительного уровня опыта и предполагает работу в офисе.
Очень высокий порог
Только офис
Понятная зона влияния
Масштабные проекты
Мэтч & Сопровод
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Текст:
Hirify AI/Оригинал
TL;DR
Principal Game Designer (Shooter Genre Specialist) (Shooter/GaaS/PvP): Defining and refining gameplay systems for globally recognized shooter and live-service games with an accent on combat, 3C, level design, progression, and long-term engagement. Focus on solving complex design challenges, evaluating prototypes and milestone builds, benchmarking global games, and shaping new franchise opportunities.
Location: Onsite in London, United Kingdom, with another location in Amsterdam, Netherlands.
Company
A global game development, operations, and publishing platform supporting cross-platform entertainment and esports for players worldwide.
What you will do
Define and refine minute-to-minute gameplay, including controls, movement, and visual, audio, and haptic feedback.
Build scalable combat, character control, level interaction, mission flow, progression, and long-term engagement systems.
Evaluate and improve live-service, 3C, combat, system, level, mission, world interaction, and player progression pillars.
Analyze global shooter, casual competitive, and RPG games and convert insights into reusable design frameworks and benchmarks.
Support project teams by solving GaaS, gameplay innovation, economy balance, and shooter-related design challenges; review prototypes and milestone builds.
Represent the company at industry events such as GDC and Devcom and connect with global design talent.
Requirements
10+ years of game design experience, including at least 5 years as a lead designer or core systems owner on globally recognized large-scale game projects.
Proven shooter game experience with practical expertise in level design, 3C, combat design, and/or gameplay systems design.
Ability to design systems from the ground up that support long-term player engagement.
Deep understanding of combat, progression, mission structure, exploration, social interaction, player creativity, and long-term retention loops.
Strong expertise in 3C feel, including responsiveness, combat impact, camera, and audiovisual feedback.
Strong understanding of hardcore players, competitive fairness, and player communities.
Fluent English and the ability to work effectively with global development teams.
Structured thinking and the ability to turn creative ideas into clear design documents and system models.
Strong communication and collaboration skills with a practical and supportive approach.
Nice to have
Strong industry recognition demonstrated through thought leadership and speaking engagements at major industry conferences or forums.
Culture & Benefits
Work onsite in London or Amsterdam as part of a global game research and development environment.
Collaborate with international game development teams and support projects across global markets.
Contribute to a research center focused on game analysis, design research, data analysis, and development support.
Work in an environment that values diverse voices and equal employment opportunity.
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