team leadershipgame developmentunreal enginegame designlevel designsystems designaaa games
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Роль четко описана: творческое руководство AAA-проектом и развитие команды; требования высокие, а минимум три дня в офисе ограничивают гибкость.
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Hirify AI/Оригинал
TL;DR
Lead Designer (Game Design): Shaping the creative vision of an unannounced AAA arcade racing project with an accent on gameplay design, player experience, and cross-disciplinary collaboration. Focus on leading design teams, prototyping and iterating features, and balancing creative ambition with technical constraints, budget, and schedule.
Location: Guildford, UK; hybrid work with a minimum of 3 days per week on-site.
Company
hirify.global is a video game development studio with offices in Guildford and Utrecht, developing AAA game projects with a focus on quality and player experience.
What you will do
Lead, mentor, and develop a multidisciplinary design team covering systems, level, and technical design.
Shape the creative vision of an unannounced AAA arcade racing project and turn ideas into compelling gameplay experiences.
Create and maintain design documentation, including high-level design pillars and feature specifications.
Prototype and iterate features through playtesting and feedback before full production.
Collaborate with engineering, art, technical direction, production, and the Chief Creative Officer to scope features against technical constraints, budget, and schedule.
Track market trends and competitor titles and represent the design team in external partner reviews and presentations.
Requirements
Experience shipping multiple AAA PC and console titles as a Lead Designer.
Strong understanding of systems design, level design, and game feel.
Passion for games and broad knowledge of titles across genres and eras.
Player-first mindset and ability to advocate for the end-user experience.
Proven experience leading and motivating teams with a curious and open approach.
Excellent written and verbal communication skills, including the ability to clearly articulate design intent to creative and technical colleagues.
Hands-on experience with Unreal Engine.
Ability to give and receive constructive criticism and make difficult decisions when priorities conflict.
Calm, decisive, and empathetic approach, particularly around key milestones.
Nice to have
Programming or scripting knowledge, such as C++ or Blueprints.
Familiarity with art packages such as Photoshop.
Culture & Benefits
Flexible hybrid working with 3 days per week on-site.
International AAA game projects and access to cutting-edge hardware.
Holiday accrual scheme, pension plan, life assurance, and private healthcare including dental and eye care.
Discretionary bonus scheme and employee assistance programme with wellness support.
Regular team incentives and social events.
Commitment to equality, diversity, inclusion, and accessibility.
Hiring process
Applications close at 15:00 BST on 6 November 2026.
Applications will receive a response after the closing date.
Support or feedback regarding the interview process can be requested.
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