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10 дней назад

Lead Designer (Game Design)

Формат работы
hybrid
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Lead Designer (Game Design): Shaping the creative vision of an unannounced AAA arcade racing project with an accent on gameplay design, player experience, and cross-disciplinary collaboration. Focus on leading design teams, prototyping and iterating features, and balancing creative ambition with technical constraints, budget, and schedule.

Location: Guildford, UK; hybrid work with a minimum of 3 days per week on-site.

Company

hirify.global is a video game development studio with offices in Guildford and Utrecht, developing AAA game projects with a focus on quality and player experience.

What you will do

  • Lead, mentor, and develop a multidisciplinary design team covering systems, level, and technical design.
  • Shape the creative vision of an unannounced AAA arcade racing project and turn ideas into compelling gameplay experiences.
  • Create and maintain design documentation, including high-level design pillars and feature specifications.
  • Prototype and iterate features through playtesting and feedback before full production.
  • Collaborate with engineering, art, technical direction, production, and the Chief Creative Officer to scope features against technical constraints, budget, and schedule.
  • Track market trends and competitor titles and represent the design team in external partner reviews and presentations.

Requirements

  • Experience shipping multiple AAA PC and console titles as a Lead Designer.
  • Strong understanding of systems design, level design, and game feel.
  • Passion for games and broad knowledge of titles across genres and eras.
  • Player-first mindset and ability to advocate for the end-user experience.
  • Proven experience leading and motivating teams with a curious and open approach.
  • Excellent written and verbal communication skills, including the ability to clearly articulate design intent to creative and technical colleagues.
  • Hands-on experience with Unreal Engine.
  • Ability to give and receive constructive criticism and make difficult decisions when priorities conflict.
  • Calm, decisive, and empathetic approach, particularly around key milestones.

Nice to have

  • Programming or scripting knowledge, such as C++ or Blueprints.
  • Familiarity with art packages such as Photoshop.

Culture & Benefits

  • Flexible hybrid working with 3 days per week on-site.
  • International AAA game projects and access to cutting-edge hardware.
  • Holiday accrual scheme, pension plan, life assurance, and private healthcare including dental and eye care.
  • Discretionary bonus scheme and employee assistance programme with wellness support.
  • Regular team incentives and social events.
  • Commitment to equality, diversity, inclusion, and accessibility.

Hiring process

  • Applications close at 15:00 BST on 6 November 2026.
  • Applications will receive a response after the closing date.
  • Support or feedback regarding the interview process can be requested.

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