Game Director (Video Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Location: Remote within the United States
Salary: $200,000–$257,000 annually in the San Francisco, New York City, Los Angeles, Seattle, Boston, and DC metropolitan areas; $174,000–$223,000 annually in the Austin, Denver, Nashville, Atlanta, Chicago, Dallas, and Miami metropolitan areas; $148,000–$190,000 annually in all other U.S. locations.
Company
is a startup multimedia studio known for the Poppy Playtime indie horror game franchise and is developing a new game outside that franchise.
What you will do
- Lead the creation of a new game and ensure its systems, design, art, story, and gameplay support the defined creative and product vision.
- Oversee progression, pacing, balance, quality, and the overall player experience across the project.
- Define project methods, communicate quality and content expectations, and provide design direction to creative and development teams.
- Translate game design and gameplay concepts into work that Level Design and Engineering can implement, including clear documentation and visual references.
- Coordinate design across Art, Engineering, Sound, FX, Production, and other departments, including Jira requests and cross-departmental follow-up.
- Develop creative foundations, participate in brainstorming and project follow-up from pre-production through live development, and regularly report project status to the VP of Games and upper management.
Requirements
- 4+ years of leadership experience in the video game industry or other relevant experience.
- 10+ years of design experience in a lead or management role.
- Knowledge of Unreal and its limitations.
- Knowledge of prototyping game ideas and working in a small team to bring ideas into production.
- Familiarity with project management software such as Jira.
- Exceptional organizational, interpersonal, and presentation skills.
- Effective cross-departmental communication with programming, art, design, marketing, and other disciplines.
- Ability to consider technical and production feasibility when developing concepts.
- Autonomy in using presentation and design tools such as PowerPoint, Photoshop, and Google Slides.
- Solid understanding of the market and a strong passion for video games.
Nice to have
- A highly collaborative and innovative spirit.
- Motivation to mentor and guide the next generation of creatives.
Culture & Benefits
- Remote work for U.S.-based employees.
- Profit sharing.
- Medical, dental, and vision insurance.
- 401(k) matching and FSA/HSA benefits.
- Paid time off, sick time, holidays, and parental leave.
Hiring process
- Submit a CV highlighting education, experience, skills, and shipped games.
- Offers are made only after a completed application and interview.
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