Чётко очерченная руководящая роль в крупной игровой студии даёт возможность отвечать за ключевые сюжетные технологии большой RPG; условия и возможности развития подробно описаны.
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Актуальные технологииЩедрый соцпакетПонятная зона ответственностиКрупный игровой проект
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Hirify AI/Оригинал
TL;DR
Lead Quest Programmer (Cyberpunk 2) (C++/Narrative Tools): Leading engineering for story technologies and quest systems in a narrative-driven AAA game with an accent on custom quest tools, narrative workflows, and collaboration with creative teams. Focus on managing engineers, translating quest design into technical requirements, and building optimized C++ features that integrate across cinematic, narrative, and core gameplay systems.
Location: Fully remote from Canada
Salary: $180,100–$247,600 CAD annually
Company
CD PROJEKT RED creates story-driven role-playing games, including Cyberpunk 2, the next major game in the Cyberpunk franchise.
What you will do
Lead the engineering team responsible for story technologies and quest systems in Cyberpunk 2.
Manage direct reports through 1:1s, performance reviews, hiring, promotion planning, mentoring, and career development support.
Translate creative and narrative requirements from quest designers, content creators, leads, and directors into technical requirements.
Drive the development, integration, maintenance, and optimization of quest features, tools, and authoring workflows.
Collaborate with shared technology architects and maintainers across multiple projects and with cinematic, narrative, and core gameplay teams.
Write clean, optimized, maintainable C++ code and diagnose and resolve bugs in quest features and authoring toolsets.
Requirements
At least 7 years of professional programming experience in the AAA games industry.
At least 1 year of experience in technical leadership, people management, or leading an engineering team.
Experience working in a highly collaborative shared technology environment spanning multiple teams or projects.
Ability to interpret the needs of creative and less technical colleagues and translate design visions into clear technical requirements.
Excellent communication and collaboration skills for working across time zones and multicultural environments.
Nice to have
Familiarity with Unreal Engine architecture.
Understanding of multiplayer network architecture and client-server synchronization for game state and quests.
Experience shipping AAA games using bespoke or custom narrative and quest toolsets.
Familiarity with Unreal Engine UI tools or editor scripting for custom content tools.
Culture & Benefits
Fully remote work from Canada with flexible working hours.
Company-paid medical healthcare including dental, vision, and mental health coverage.
Paid leave including 26 vacation days, 10 sick days, and 12 calendar holidays annually, plus menstrual leave.
RRSP with employer matching and a $100 monthly Lifestyle Spending Account for fitness, wellness, internet, home office equipment, learning, and other expenses.
Professional development through trainings, lectures, workshops, knowledge-sharing initiatives, tutorials, and e-learning.
International working environment, RED Parents Network support, and a casual no-dress-code workplace.
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