Назад
3 дня назад

Lead Quest Programmer (Cyberpunk 2)

180 100 - 247 600CAD
Формат работы
remote (только Canada)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Lead Quest Programmer (Cyberpunk 2) (C++/Narrative Tools): Leading engineering for story technologies and quest systems in a narrative-driven AAA game with an accent on custom quest tools, narrative workflows, and collaboration with creative teams. Focus on managing engineers, translating quest design into technical requirements, and building optimized C++ features that integrate across cinematic, narrative, and core gameplay systems.

Location: Fully remote from Canada

Salary: $180,100–$247,600 CAD annually

Company

CD PROJEKT RED creates story-driven role-playing games, including Cyberpunk 2, the next major game in the Cyberpunk franchise.

What you will do

  • Lead the engineering team responsible for story technologies and quest systems in Cyberpunk 2.
  • Manage direct reports through 1:1s, performance reviews, hiring, promotion planning, mentoring, and career development support.
  • Translate creative and narrative requirements from quest designers, content creators, leads, and directors into technical requirements.
  • Drive the development, integration, maintenance, and optimization of quest features, tools, and authoring workflows.
  • Collaborate with shared technology architects and maintainers across multiple projects and with cinematic, narrative, and core gameplay teams.
  • Write clean, optimized, maintainable C++ code and diagnose and resolve bugs in quest features and authoring toolsets.

Requirements

  • At least 7 years of professional programming experience in the AAA games industry.
  • At least 1 year of experience in technical leadership, people management, or leading an engineering team.
  • Strong C++ proficiency.
  • Experience developing custom quest systems, narrative tools, or node-based editor workflows.
  • Experience working in a highly collaborative shared technology environment spanning multiple teams or projects.
  • Ability to interpret the needs of creative and less technical colleagues and translate design visions into clear technical requirements.
  • Excellent communication and collaboration skills for working across time zones and multicultural environments.

Nice to have

  • Familiarity with Unreal Engine architecture.
  • Understanding of multiplayer network architecture and client-server synchronization for game state and quests.
  • Experience shipping AAA games using bespoke or custom narrative and quest toolsets.
  • Familiarity with Unreal Engine UI tools or editor scripting for custom content tools.

Culture & Benefits

  • Fully remote work from Canada with flexible working hours.
  • Company-paid medical healthcare including dental, vision, and mental health coverage.
  • Paid leave including 26 vacation days, 10 sick days, and 12 calendar holidays annually, plus menstrual leave.
  • RRSP with employer matching and a $100 monthly Lifestyle Spending Account for fitness, wellness, internet, home office equipment, learning, and other expenses.
  • Professional development through trainings, lectures, workshops, knowledge-sharing initiatives, tutorials, and e-learning.
  • International working environment, RED Parents Network support, and a casual no-dress-code workplace.

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