External Art Intern, Characters (Game Development)
Контакты
20 - 23$
Формат работы
remote (только USA)/hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
game developmentmayaunreal enginezbrushsubstance painterpbrcharacter artsubstance designeraaa games
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Хорошая вакансия
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Стажировка с понятными задачами и наставничеством в известной AAA-студии даст практический опыт в арте персонажей, но программа короткая и доступна только в США.
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Только для СШААктуальные инструментыНаставничество в работеВсего 12 недель
Оценка от Hirify AI
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
External Art Intern, Characters (Game Development): Supporting character and prop asset reviews and polishing for active AAA game projects with an accent on character art quality, technical compliance, and Unreal Engine workflows. Focus on reviewing external assets, fixing production issues, and developing hard-surface, anatomy, silhouette, proportion, color theory, and PBR skills.
Location: Remote across most U.S. states, with the first week onsite at the studio in San Carlos, California for onboarding; full-time availability during core business hours is required.
Salary: $20–$23 USD per hour; location-based compensation during the program.
Company
A game development studio creating AAA games and franchises, including Tomb Raider.
What you will do
Contribute to active AAA game development projects and learn production scope, workflows, and modern game development tools.
Review incoming character and prop assets for quality, consistency, and technical compliance.
Polish external character assets and help fix issues under the guidance of mid, senior, and lead artists.
Use and develop skills with Unreal Engine, ZBrush, Maya, Substance Designer, and Substance Painter.
Collaborate with onsite and remote teams, including other interns, throughout the 12-week program.
Requirements
Graduated from a college or university program in 2026, in Spring, Summer, Fall, or Winter.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Legal eligibility to work in the United States.
Complete application including a resume, cover letter, and portfolio link.
Portfolio demonstrating foundational character art skills, including character art showing understanding of anatomy, silhouette, or proportion; color theory and PBR; and hard-surface experience such as armor, weapons, vehicles, or other cleanly modeled assets.
Industry involvement outside classroom curriculum, such as game jams, personal projects, or group projects.
Exposure to industry-standard development software tools and engines.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas with eagerness to learn and apply feedback.
Culture & Benefits
12-week professional development internship with hands-on project involvement and mentorship from experienced professionals.
Collaboration with onsite and remote teams in a professional AAA game development environment.
Interns are eligible for medical, dental, and vision benefits.
Internship compensation is aligned with the confirmed work location.
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