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9 дней назад

Concept Art Intern - Undergraduate (Game Development)

37$
Формат работы
hybrid
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Concept Art Intern - Undergraduate (Game Development) (AAA game concept art): Creating pre-visualization artwork for characters, creatures, environments, props, and other game assets with an accent on 2D artistic principles, visual communication, and production-ready concept development. Focus on translating imaginative ideas into clear visual concepts, refining artwork with experienced artists, and managing assignments through a collaborative AAA game development pipeline.

Location: Hybrid role in Burbank, California, United States. Must be authorized to work for any employer in the United States and must not require work visa sponsorship now or in the future. Relocation assistance is available for eligible candidates. Must be available for the entire 12-week internship period during either May 17–August 6 or June 14–September 3.

Salary: $36.50 USD per hour during the internship period.

Company

Develops and publishes AAA video games, with this internship embedded in the Insomniac Games development environment and supported by an in-house Concept team.

What you will do

  • Create concept artwork for game production, including thumbnails, sketches, reference sheets, paint-overs, callout sheets, and production paintings.
  • Develop visual concepts for characters, creatures, environments, props, and other game assets.
  • Apply design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to communicate ideas clearly.
  • Create artwork that supports artistic direction and defines quality targets for assets and environments.
  • Collaborate with Concept team members, Art Directors, artists, mentors, and other development contributors to refine concepts and incorporate feedback.
  • Manage assigned projects and deadlines while participating in development meetings and learning professional concept art workflows.

Requirements

  • Currently pursuing a Bachelor’s degree in a related field at an accredited university.
  • Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate status required.
  • Strong 2D artistic skills and understanding of foundational art principles.
  • Ability to apply design, perspective, composition, color theory, lighting, anatomy, detail distribution, and visual balance to concept artwork.
  • Creative problem-solving skills and ability to translate ideas into visual concepts that support game development.
  • Strong communication and collaboration skills, willingness to receive direction and incorporate feedback, and ability to work closely with a team.
  • Self-motivated, creative, and responsible approach to learning and completing assigned work.
  • Ability to manage tasks and meet deadlines in a collaborative production environment.
  • Passion for video games and art, with interest in how concept art contributes to AAA game development.

Nice to have

  • 3D experience.

Culture & Benefits

  • One-on-one mentorship from senior X-Dev members and direct access to the in-house Concept team.
  • Opportunities to strengthen artistic and technical skills while contributing to game development projects from the start.
  • Relocation assistance for eligible candidates.
  • Hybrid working policy may affect the applicable base pay range.
  • Background checks are conducted at the offer stage for new employees.

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