Назад
3 дня назад

Lead Technical Level Designer (Unreal Engine 5)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
Armenia
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TL;DR
Lead Technical Level Designer (Unreal Engine 5): Leading technical level design for SPINE, a third-person cinematic gun-fu action game, with an accent on level-production pipelines, gameplay mechanics, and technical quality. Focus on developing Unreal Engine tools and systems, optimizing level streaming and World Partition workflows, and mentoring technical level designers.

Location: Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with the possibility of adjustment.

Company

Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.

What you will do

  • Lead a team of technical level designers by planning workload, assigning tasks, and evaluating work quality.
  • Support team development through one-to-ones, feedback, development plans, and mentorship.
  • Build production pipelines with level artists, level designers, narrative designers, and programmers.
  • Identify recurring production problems and initiate the development of missing tools.
  • Translate designers' needs into technical requirements and collaborate with programmers on solutions.
  • Oversee level documentation, tool adoption, and technical quality including collisions, streaming, and event script setup.

Requirements

  • At least 3 years of experience in game level production, including hands-on technical level design experience.
  • Experience leading a team of at least 3 people or mentoring others.
  • Experience independently implementing level mechanics and systems in Blueprints or C++; experience with other programming languages is acceptable.
  • Experience with Unreal Engine 5 level-production tools, including Level Streaming, World Partition with Data Layers, HLOD and One File Per Actor, Level Instances, and Packed Level Actors.
  • Understanding of level design fundamentals.
  • Fluent Russian communication is required.

Nice to have

  • Experience shipping a PC or console project.
  • Experience developing editor tools with Editor Utility Widgets, Python in Unreal Engine, or C++.
  • Experience profiling and optimizing levels for consoles.
  • Experience working on third-person action games.

Culture & Benefits

  • Remote work from anywhere in the world.
  • Friendly and informal work environment with shared gaming interests and internal game jams.
  • Professional development support, including participation in specialized conferences and educational events.
  • Working hours are adjustable around the 10 AM to 7 PM (GMT+3) schedule.
  • Competitive salary depending on professional qualifications.

Hiring process

  • If there is no response within 7–10 days, the application will not move forward.

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