team leadershipgame developmentc++unreal engineblueprintsworld partitionlevel streamingtechnical level design
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Понятная руководящая роль в известной игровой студии сочетает работу с Unreal Engine 5 и развитие команды, но без указанной зарплаты сложнее оценить общее предложение.
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Текст:
Hirify AI/Оригинал
TL;DR
Lead Technical Level Designer (Unreal Engine 5): Leading technical level design for SPINE, a third-person cinematic gun-fu action game, with an accent on level-production pipelines, gameplay mechanics, and technical quality. Focus on developing Unreal Engine tools and systems, optimizing level streaming and World Partition workflows, and mentoring technical level designers.
Location: Remote from all over the world; working hours are 10 AM to 7 PM (GMT+3), with the possibility of adjustment.
Company
Nekki is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
Lead a team of technical level designers by planning workload, assigning tasks, and evaluating work quality.
Support team development through one-to-ones, feedback, development plans, and mentorship.
Build production pipelines with level artists, level designers, narrative designers, and programmers.
Identify recurring production problems and initiate the development of missing tools.
Translate designers' needs into technical requirements and collaborate with programmers on solutions.
Oversee level documentation, tool adoption, and technical quality including collisions, streaming, and event script setup.
Requirements
At least 3 years of experience in game level production, including hands-on technical level design experience.
Experience leading a team of at least 3 people or mentoring others.
Experience independently implementing level mechanics and systems in Blueprints or C++; experience with other programming languages is acceptable.
Experience with Unreal Engine 5 level-production tools, including Level Streaming, World Partition with Data Layers, HLOD and One File Per Actor, Level Instances, and Packed Level Actors.
Understanding of level design fundamentals.
Fluent Russian communication is required.
Nice to have
Experience shipping a PC or console project.
Experience developing editor tools with Editor Utility Widgets, Python in Unreal Engine, or C++.
Experience profiling and optimizing levels for consoles.
Experience working on third-person action games.
Culture & Benefits
Remote work from anywhere in the world.
Friendly and informal work environment with shared gaming interests and internal game jams.
Professional development support, including participation in specialized conferences and educational events.
Working hours are adjustable around the 10 AM to 7 PM (GMT+3) schedule.
Competitive salary depending on professional qualifications.
Hiring process
If there is no response within 7–10 days, the application will not move forward.
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