Riot предлагает четко описанную senior-роль с заметной ответственностью и работой над новым продуктом, но без зарплаты и с обязательным знанием китайского сложно оценить условия и доступность вакансии.
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Зарплата не указанаСовременные инструментыЧеткая зона ответственностиСильная игровая студия
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Technical Game Designer (Unpublished R&D): Designing, prototyping, and implementing technically complex game features and designer-facing tools for new playable experiences with an accent on gameplay systems, technical content authoring, and player-focused design. Focus on bridging design intent with implementation constraints, reducing dependencies, and establishing reusable patterns, validation processes, and quality standards.
Company
Riot Games develops player-focused games, including League of Legends, and builds experiences for a global player community.
What you will do
Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design.
Build designer-facing tools, workflows, debugging capabilities, and validation processes that improve design quality and velocity.
Own technically complex design features from initial framing through implementation, testing, refinement, and delivery.
Partner with design and product leadership to explore ambiguous problem spaces and turn ideas into playable prototypes.
Evaluate design and technical solutions by communicating player impact, trade-offs, risks, scope, and maintenance considerations.
Identify constraints and dependencies early, translate them into design decisions, and establish reusable implementation patterns and quality standards.
Requirements
8+ years of professional game design experience, including 3+ years of professional technical game design or engineering experience.
Deep expertise in one or more technically demanding game-design domains.
Experience owning and delivering technically complex game features from concept through playable implementation.
Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals.
Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine.
Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches.
Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in game development.
Fluency in Mandarin Chinese.
Nice to have
Experience in a lead technical game design role, including mentoring or coaching designers in technical implementation practices.
Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable greater designer independence.
Experience with early-stage game development, rapid prototyping, and iterative playtesting.
Experience with the Unreal game engine.
Proficiency in spoken and written English.
Culture & Benefits
Collaborative work with designers, engineers, artists, production, and product leadership.
Player-focused decision-making centered on player empathy and delight.
Opportunities to experiment, challenge constraints, and iterate on ambitious game ideas.
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