Назад
9 дней назад

Senior Technical Game Designer (Unpublished R&D)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Game Designer (Unpublished R&D): Designing, prototyping, and implementing technically complex game features and designer-facing tools for new playable experiences with an accent on gameplay systems, technical content authoring, and player-focused design. Focus on bridging design intent with implementation constraints, reducing dependencies, and establishing reusable patterns, validation processes, and quality standards.

Company

Riot Games develops player-focused games, including League of Legends, and builds experiences for a global player community.

What you will do

  • Design, prototype, implement, and iterate on game features and supporting systems across multiple areas of game design.
  • Build designer-facing tools, workflows, debugging capabilities, and validation processes that improve design quality and velocity.
  • Own technically complex design features from initial framing through implementation, testing, refinement, and delivery.
  • Partner with design and product leadership to explore ambiguous problem spaces and turn ideas into playable prototypes.
  • Evaluate design and technical solutions by communicating player impact, trade-offs, risks, scope, and maintenance considerations.
  • Identify constraints and dependencies early, translate them into design decisions, and establish reusable implementation patterns and quality standards.

Requirements

  • 8+ years of professional game design experience, including 3+ years of professional technical game design or engineering experience.
  • Deep expertise in one or more technically demanding game-design domains.
  • Experience owning and delivering technically complex game features from concept through playable implementation.
  • Strong game design fundamentals and the ability to connect technical decisions to player experience and product goals.
  • Hands-on experience prototyping, implementing, and debugging gameplay in a modern game engine.
  • Proficiency with visual scripting, text-based scripting, programming, or other technical content-authoring approaches.
  • Ability to reason about system architecture, data structures, performance, testing, maintainability, and technical debt in game development.
  • Fluency in Mandarin Chinese.

Nice to have

  • Experience in a lead technical game design role, including mentoring or coaching designers in technical implementation practices.
  • Experience creating designer-facing tools, content pipelines, automated validation, or debugging workflows, and designing sustainable technical solutions that enable greater designer independence.
  • Experience with early-stage game development, rapid prototyping, and iterative playtesting.
  • Experience with the Unreal game engine.
  • Proficiency in spoken and written English.

Culture & Benefits

  • Collaborative work with designers, engineers, artists, production, and product leadership.
  • Player-focused decision-making centered on player empathy and delight.
  • Opportunities to experiment, challenge constraints, and iterate on ambitious game ideas.

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