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GPU Driver and Graphics Performance Engineer (C++/3D Graphics)

111 030 - 181 940$
Формат работы
hybrid
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
GPU Driver and Graphics Performance Engineer (C++/3D Graphics): Improving 3D graphics performance for Intel GPUs on Windows by analyzing AAA games, optimizing drivers and shaders, and developing internal performance tools with an accent on GPU architecture, rendering pipelines, and hardware optimization. Focus on identifying performance bottlenecks, resolving complex graphics issues, and deploying graphics features across shipping and pre-production hardware.

Location: Hybrid role based at an hirify.global site in Hillsboro, Oregon, Folsom, California, or Santa Clara, California, with time split between on-site and off-site work.

Annual salary: $111,030–$181,940 USD.

Company

hirify.global designs and manufactures silicon products, including data center CPUs, GPUs, and AI accelerators for high-performance computing and visual cloud computing.

What you will do

  • Improve 3D graphics performance of hirify.global GPUs on the Windows platform.
  • Analyze AAA games, including pre-release titles, to identify optimization opportunities on shipping and pre-production hardware.
  • Optimize driver and shader performance for graphics rendering.
  • Drive industry features through deployment and improve the user experience.
  • Develop internal tools and performance analysis capabilities.
  • Collaborate with cross-geo and cross-functional teams.

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, or a related field with at least 1 year of relevant professional experience, or a master’s degree in one of these fields with 0 years of relevant professional experience.
  • C++ programming with a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • Understanding of 3D graphics pipelines, rendering techniques, and GPU architecture.
  • Experience with software debugging, performance optimization, and resolving complex technical issues.

Nice to have

  • Software development for 3D graphics rendering applications or drivers and/or performance optimization.
  • GPU hardware performance bottleneck analysis and performance optimization.
  • Shader development and performance optimization using HLSL, CUDA, LLVM, SPIR-V, or similar technologies.
  • Development in Python and performance data analysis.
  • Familiarity with revision control tools and CI/CD pipelines.

Culture & Benefits

  • Collaborative, cross-geo, cross-functional work environment.
  • Competitive pay and stock bonuses.
  • Health, retirement, and vacation benefits.
  • Hybrid work model combining on-site and off-site work.

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