В Riot хорошо описана senior-роль, используется современный стек для real-time VFX и указаны преимущества, но неопубликованный R&D-проект и отсутствие зарплатного диапазона оставляют вопросы о задачах и оплате.
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Зарплата не указанаСовременный стекЧёткие задачиХороший пакет льготНеопубликованный проект
Оценка от Hirify AI
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Текст:
Hirify AI/Оригинал
TL;DR
Senior VFX Technical Artist (Unreal Engine): Building scalable VFX systems, artist-facing tools, and content pipelines for an unpublished R&D product with an accent on Niagara, Houdini workflows, procedural automation, and real-time performance. Focus on designing reusable parameterized effects, profiling and optimizing high-density visuals, and solving complex production workflow challenges across Art, Design, and Engineering.
Company
A game development company creating player-facing games and experiences, with a focus on collaborative teams and player-first design.
What you will do
Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
Build reusable, modular, and parameterized effects that support rapid iteration and reduce one-off production work.
Develop artist-facing tools, scripts, automation, and Houdini-based procedural workflows integrated with real-time content pipelines.
Prototype and validate Niagara modules, Scratchpad workflows, Blueprints, and material-based solutions in Unreal Engine.
Profile and optimize effects for readability, visual quality, memory usage, runtime performance, and high-density scenarios.
Collaborate with VFX Art, Design, Engineering, and Technical Art while maintaining documentation, standards, and production support practices.
Requirements
Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
Advanced hands-on experience with Unreal Engine, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
Strong scripting and automation skills for artist-facing tools and content workflows, including Python, Blueprint, or comparable environments.
Experience developing pipelines, procedural workflows, asset-generation systems, and integrations with real-time content pipelines.
Experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
Ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs, and support artists through tool iteration and problem-solving.
Nice to have
Experience with large-scale multiplayer or live-service content pipelines.
Procedural content workflow experience in Houdini, Unreal, or related tools.
Experience optimizing streaming, resources, memory, or workloads in content-rich real-time experiences.
Familiarity with HLSL, C++, shader development, engine-level development, or comparable low-level graphics technologies.
A portfolio or reel showing technical breakdowns, reusable systems, artist-facing tools, and pipeline improvements.
Culture & Benefits
Open paid time off, paid parental leave, and flexible work schedules.
Medical insurance for employees and dependents, plus an Employee Assistance Program.
Wellness funding and learning and development opportunities.
Co-op gaming areas, a play fund, snacks, and donation matching for registered charities.
Collaborative work environment focused on player empathy and player-first decision-making.
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