Назад
9 дней назад

Senior VFX Technical Artist (Unreal Engine)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior VFX Technical Artist (Unreal Engine): Building scalable VFX systems, artist-facing tools, and content pipelines for an unpublished R&D product with an accent on Niagara, Houdini workflows, procedural automation, and real-time performance. Focus on designing reusable parameterized effects, profiling and optimizing high-density visuals, and solving complex production workflow challenges across Art, Design, and Engineering.

Company

A game development company creating player-facing games and experiences, with a focus on collaborative teams and player-first design.

What you will do

  • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
  • Build reusable, modular, and parameterized effects that support rapid iteration and reduce one-off production work.
  • Develop artist-facing tools, scripts, automation, and Houdini-based procedural workflows integrated with real-time content pipelines.
  • Prototype and validate Niagara modules, Scratchpad workflows, Blueprints, and material-based solutions in Unreal Engine.
  • Profile and optimize effects for readability, visual quality, memory usage, runtime performance, and high-density scenarios.
  • Collaborate with VFX Art, Design, Engineering, and Technical Art while maintaining documentation, standards, and production support practices.

Requirements

  • Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
  • Advanced hands-on experience with Unreal Engine, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
  • Strong scripting and automation skills for artist-facing tools and content workflows, including Python, Blueprint, or comparable environments.
  • Experience developing pipelines, procedural workflows, asset-generation systems, and integrations with real-time content pipelines.
  • Experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
  • Ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs, and support artists through tool iteration and problem-solving.

Nice to have

  • Experience with large-scale multiplayer or live-service content pipelines.
  • Procedural content workflow experience in Houdini, Unreal, or related tools.
  • Experience optimizing streaming, resources, memory, or workloads in content-rich real-time experiences.
  • Familiarity with HLSL, C++, shader development, engine-level development, or comparable low-level graphics technologies.
  • A portfolio or reel showing technical breakdowns, reusable systems, artist-facing tools, and pipeline improvements.

Culture & Benefits

  • Open paid time off, paid parental leave, and flexible work schedules.
  • Medical insurance for employees and dependents, plus an Employee Assistance Program.
  • Wellness funding and learning and development opportunities.
  • Co-op gaming areas, a play fund, snacks, and donation matching for registered charities.
  • Collaborative work environment focused on player empathy and player-first decision-making.

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