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10 дней назад

Senior Technical Animator (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Animator (Unreal Engine) (Game Animation): Supporting and evolving animation systems for March of Giants with an accent on motion capture, facial animation, lip sync, rigging, and engine integration. Focus on prototyping animation and physics systems, developing procedural tools and workflows, and validating assets for reliable game production.

Location: Montreal, Quebec, Canada; office-based

Company

hirify.global is a global video game company creating original and memorable interactive entertainment experiences.

What you will do

  • Support and evolve animation systems for motion capture, facial animation, and lip sync.
  • Develop and maintain animation rigs and procedural systems with animators and riggers.
  • Analyze production needs and propose tools, workflows, and best practices.
  • Validate animation assets and support nodal system creation.
  • Integrate animations into the game engine and prototype animation and physics systems.
  • Improve animation production workflows and maintain technical documentation.

Requirements

  • Strong understanding of game engine animation workflows and animation principles, including anatomy and body mechanics.
  • Experience with Unreal Engine and Blueprints.
  • Experience with rigging, inverse kinematics, and state machines.
  • Ability to create or adapt tools using Python or MaxScript.
  • Familiarity with digital content creation software, plus basic modeling and animation skills.
  • Strong cross-disciplinary collaboration and communication skills with a detail-oriented, proactive, and adaptable approach.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Montreal.
  • Collaboration across animation, rigging, game design, and programming disciplines.

Hiring process

  • Submit a CV highlighting relevant skills and experience.
  • Provide examples of technical animation work, tools, or systems contributed to.

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