3 дня назад
Senior Lead Systems Designer (Call of Duty: Warzone)
119 280 - 220 700$
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Описание вакансии
Текст:
TL;DR
Senior Lead Systems Designer (Call of Duty: Warzone): Leading the design, implementation, and refinement of gameplay systems for a large-scale live-service first-person shooter with an accent on systems design leadership, prototyping, live-service data, and cross-disciplinary development. Focus on mentoring systems designers, balancing gameplay mechanics, analyzing telemetry and player feedback, and delivering features from concept through launch and live support.
Location: Middleton, Wisconsin, United States; onsite four days per week
Salary: $119,280–$220,700 annual base pay in the United States, with potential incentive compensation.
Company
develops and publishes interactive entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
- Lead, mentor, and develop a team of systems designers through goal setting, feedback, coaching, performance management, and career planning.
- Define gameplay-system vision, standards, workflows, and priorities aligned with player experience and product strategy.
- Oversee systems from concept and prototyping through implementation, launch, live support, balancing, and polish.
- Collaborate with design, engineering, art, production, animation, QA, analytics, user research, and external development partners.
- Use scripting and development tools to prototype mechanics, analyze telemetry and player feedback, and improve player satisfaction.
- Create design documentation, communicate risks and dependencies, and maintain quality, usability, balance, and technical performance standards.
Requirements
- Onsite availability in Middleton, Wisconsin, four days per week is required.
- 10+ years of professional game-development experience, including significant systems-design experience.
- Experience leading, mentoring, or managing designers, including career coaching, performance feedback, and development planning.
- Professional experience with programming or scripting languages and feature ownership from concept through live support.
- Experience developing games-as-a-service products and first-person shooter games.
- Strong understanding of systems design, game development workflows, documentation, leadership, coaching, and cross-disciplinary collaboration.
Nice to have
- Experience leading systems-design teams on large-scale live-service games or managing designers at multiple career levels.
- Experience with career frameworks, competency expectations, development plans, or mentorship programs.
- Experience with player data, telemetry, experimentation, live-service metrics, player research, or usability testing.
- Knowledge of free-to-play games, progression, economy, engagement, retention, monetization, live operations, and competitive systems.
- Experience working across multiple studios or with external development partners.
Culture & Benefits
- Collaborative, respectful, low-ego environment focused on the game, players, accountability, and continuous learning.
- Medical, dental, vision, health savings or reimbursement accounts, insurance, and disability coverage.
- 401(k) with company match, tuition reimbursement, charitable donation matching, and paid holidays and vacation.
- Paid sick time, floating holidays, parental and bereavement leave, mental health programs, and fitness programs.
- Free and discounted games and other voluntary benefits; relocation assistance may be available when the company requires a geographic move.
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