4 дня назад
Combat Director (Unreal Engine 5)
15 000 - 20 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Combat Director (Unreal Engine 5): Overhauling combat for a kid-focused open-world survival crafting game with an accent on attack-type frameworks, readable enemy patterns, and frame-level combat feel. Focus on diagnosing encounter issues, implementing and tuning attacks directly in UE5, and creating cohesive counterplay across the full mob roster.
Location: On-site in West Hollywood, Los Angeles, California, United States, Monday through Friday
Salary: $15,000–$20,000 USD per month for the duration of the temporary assignment.
Company
Level Up Games is a game development studio behind Kyzen, a kid-focused dynamic open-world survival crafting game combining Minecraft- and Palworld-inspired gameplay with Shonen anime energy.
What you will do
- Audit Kyzen’s combat and deliver a prioritized plan covering readability, feedback, pacing, risk and reward, simplicity, and player agency.
- Define the game’s attack-type framework, including telegraphs, timing windows, counterplay options, and readable tells.
- Design distinct attack patterns and encounter roles for the full mob roster, including engagement ranges, aggression, cooldowns, and repositioning.
- Implement and tune combat directly in Unreal Engine 5 using animation systems, hitboxes, input buffering, cancel timing, hit-stop, camera shake, and related tools.
- Iterate through playtesting and collaborate closely with engineering and animation teams to establish a cohesive combat style.
- Document the combat framework, mob specifications, tuning rationale, completed work, open items, and recommended next steps for handoff.
Requirements
- 7+ years of professional game design experience, including 3+ years owning combat systems or enemy design.
- At least one shipped title where combat was a core pillar of the role.
- Demonstrated experience designing enemy attack patterns, telegraphs, frame timing, and counterplay.
- Deep current Unreal Engine 5 experience, including Blueprints, behavior trees, animation blueprints, and gameplay ability systems.
- Ability to prototype, implement, diagnose, and tune combat directly in-engine rather than only documenting specifications.
- Availability for the full temporary assignment and on-site work Monday through Friday in West Hollywood.
Culture & Benefits
- Temporary full-time assignment expected to last approximately three to four months, with possible extension when justified.
- Hands-on environment where team members are expected to execute directly as well as set direction.
- Opportunity to use AI tools to accelerate creativity and project development.
- Medical, dental, and vision insurance plans.
- Life insurance, 401(k) retirement plan, and flexible PTO policy.
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