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4 дня назад

Combat Director (Unreal Engine 5)

15 000 - 20 000$
Формат работы
onsite
Тип работы
project
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Combat Director (Unreal Engine 5): Overhauling combat for a kid-focused open-world survival crafting game with an accent on attack-type frameworks, readable enemy patterns, and frame-level combat feel. Focus on diagnosing encounter issues, implementing and tuning attacks directly in UE5, and creating cohesive counterplay across the full mob roster.

Location: On-site in West Hollywood, Los Angeles, California, United States, Monday through Friday

Salary: $15,000–$20,000 USD per month for the duration of the temporary assignment.

Company

Level Up Games is a game development studio behind Kyzen, a kid-focused dynamic open-world survival crafting game combining Minecraft- and Palworld-inspired gameplay with Shonen anime energy.

What you will do

  • Audit Kyzen’s combat and deliver a prioritized plan covering readability, feedback, pacing, risk and reward, simplicity, and player agency.
  • Define the game’s attack-type framework, including telegraphs, timing windows, counterplay options, and readable tells.
  • Design distinct attack patterns and encounter roles for the full mob roster, including engagement ranges, aggression, cooldowns, and repositioning.
  • Implement and tune combat directly in Unreal Engine 5 using animation systems, hitboxes, input buffering, cancel timing, hit-stop, camera shake, and related tools.
  • Iterate through playtesting and collaborate closely with engineering and animation teams to establish a cohesive combat style.
  • Document the combat framework, mob specifications, tuning rationale, completed work, open items, and recommended next steps for handoff.

Requirements

  • 7+ years of professional game design experience, including 3+ years owning combat systems or enemy design.
  • At least one shipped title where combat was a core pillar of the role.
  • Demonstrated experience designing enemy attack patterns, telegraphs, frame timing, and counterplay.
  • Deep current Unreal Engine 5 experience, including Blueprints, behavior trees, animation blueprints, and gameplay ability systems.
  • Ability to prototype, implement, diagnose, and tune combat directly in-engine rather than only documenting specifications.
  • Availability for the full temporary assignment and on-site work Monday through Friday in West Hollywood.

Culture & Benefits

  • Temporary full-time assignment expected to last approximately three to four months, with possible extension when justified.
  • Hands-on environment where team members are expected to execute directly as well as set direction.
  • Opportunity to use AI tools to accelerate creativity and project development.
  • Medical, dental, and vision insurance plans.
  • Life insurance, 401(k) retirement plan, and flexible PTO policy.

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