Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Зарплата и рынок
Выше рынка
$137к-253к/год
$75к$94кмедиана$150к
По похожим ролям (16) ~ $94к/год
89
Крутая вакансия
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Чётко определённая ведущая роль в крупной игровой студии предлагает зарплату выше рыночного ориентира, заметное творческое влияние и работу над новой франшизой.
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Зарплата выше рынкаПонятная рольИзвестная студияНовая франшиза
Оценка от Hirify AI
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Principal Gameplay Animator (Gaming): Shaping gameplay animation for a new IP with an accent on responsive combat, character performance, motion-capture integration, and in-engine implementation. Focus on designing readable combat behaviours, refining animation systems and state machines, solving technical and creative challenges, and mentoring animators.
Location: Santa Monica, California, United States of America
Base pay: $136,880–$253,260 annual in the U.S.; incentive compensation may also apply.
Company
hirify.global develops and publishes interactive entertainment and gaming franchises, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.
What you will do
Own the quality bar for gameplay animation, with a focus on responsive, readable, and satisfying combat.
Create and refine character animations using animation fundamentals, gameplay principles, and motion-capture data.
Shape animation approaches for combat design, player expression, enemy behaviours, traversal, and moment-to-moment gameplay.
Collaborate with Design, Engineering, Art, Audio, and Narrative to improve the player experience.
Contribute to animation systems, state machines, blending, transitions, and in-engine implementation.
Provide creative direction, feedback, mentorship, and improvements to tools, workflows, and pipelines.
Requirements
Significant gameplay animation experience, including senior or principal-level contributions to shipped titles.
Strong combat animation skills and understanding of combat readability, timing, hit reactions, attack cycles, locomotion, and player control.
Experience with game engines, animation systems, and implementation.
Knowledge of motion-capture pipelines, including editing, cleanup, and blending mocap with keyframe animation.
Advanced proficiency in Maya and strong animation fundamentals across human and creature movement.
Experience collaborating across disciplines, influencing creative decisions, solving technical problems, and mentoring animators.
Culture & Benefits
Inclusive, collaborative environment based on mutual respect, thoughtfulness, empathy, and professionalism.
Medical, dental, vision, health spending, life, disability, and dependent-care benefits, subject to eligibility.
401(k) with company match, tuition reimbursement, and charitable donation matching.
Paid holidays, vacation, sick time, parental leave, bereavement leave, and other leave programs.
Mental health, wellbeing, fitness, and free or discounted game programs.
Relocation assistance may be available when the company requires a geographic move for the role.
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