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8 дней назад

Creative Producer – Game Design & Concept Development

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Creative Producer – Game Design & Concept Development (Game Design/Gamedev): Creating original game concepts from client briefs, IPs, themes, audiences, and market opportunities with an accent on player fantasy, core loops, mechanics, progression, and visual direction. Focus on evaluating commercial feasibility, shaping high-level GDDs and prototypes, and balancing creative ambition with technical, budget, timeline, and production constraints.

Location: Remote

Company

hirify.global is a gaming industry service hub providing integrated services through its subsidiaries for external clients.

What you will do

  • Originate and develop multiple game concepts from client briefs, IPs, themes, audiences, and commercial opportunities.
  • Evaluate creative directions and define the player fantasy, creative pillars, core loop, mechanics, systems, progression, content, and overall experience.
  • Create and guide high-level GDDs, concept presentations, feature briefs, prototypes, mood boards, and visual references.
  • Shape visual direction with Art and UI/UX teams, reviewing characters, environments, interfaces, animation, and content quality.
  • Lead ideation sessions, creative reviews, and prototype or build evaluations while remaining accountable for concept originality and coherence.
  • Work with the Project Manager and discipline leads to balance scope, resources, budgets, timelines, dependencies, and creative trade-offs.

Requirements

  • At least around five years of professional game-development experience.
  • At least one game taken from concept or pre-production through launch with personal ownership of gameplay or creative direction.
  • Strong hands-on expertise in core loops, mechanics, systems, progression, content, balancing, player motivation, and player experience.
  • Experience creating or substantially shaping GDDs, specifications, prototypes, or creative briefs.
  • Strong visual and Art judgment, plus practical understanding of Design, Art, Tech, QA, and Production constraints.
  • Professional proficiency in English and strong presentation, facilitation, and communication skills.

Nice to have

  • Experience in external, co-development, or client-led production involving licensed IP or branded entertainment.
  • Familiarity with mobile, web, free-to-play, casual, hybrid, MR/XR, or other commercially driven game-development environments.
  • Experience with rapid prototyping, concept pitching, market and competitor research, audience analysis, or AI-assisted tools.

Culture & Benefits

  • Remote work within a global team of international professionals.
  • Collaboration with clients, partners, senior stakeholders, and investors.
  • Work across Game Design, Art, Tech, QA, and Production disciplines.

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