9 дней назад
Senior Game Designer (Squad RPG)
65 000 - 85 000€
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Game Designer (Squad RPG): Shaping a new midcore mobile squad RPG from prototype through player validation with an accent on hero rosters, squad combat, progression, economy, and AI-assisted design workflows. Focus on rapidly prototyping and balancing combat and progression systems, interpreting player and market data, and making data-informed design decisions.
Location: Hybrid work between home and the office in Hamburg, Germany. Relocation support is available for candidates interested in relocating to Hamburg.
Salary: €65,000–€85,000 gross per year.
Company
develops and publishes mobile and browser games, including Forge of Empires, Elvenar, Tribal Wars, Heroes of History, and Cozy Coast.
What you will do
- Own the overall player experience of a new midcore mobile squad RPG from initial prototype through validation with real players.
- Define the core loop, meta game, and long-term progression in collaboration with Product, Art, and Tech.
- Design hero rosters, abilities, synergies, and squad combat that are easy to learn and deep to master.
- Establish and balance combat, progression, and game economy systems.
- Build playable prototypes, test concepts early, and iterate based on player feedback and data.
- Use AI tools and workflows for prototyping, content creation, balancing, and analysis.
Requirements
- At least 5 years of professional Game Design experience.
- At least one game shipped or taken through early development, such as concept, prototype, soft launch, or validation.
- Strong knowledge of hero collection and squad RPG games and their market conventions.
- Generalist experience across systems, combat, economy, content, and UX.
- Hands-on experience with spreadsheets and balancing models for combat, progression, and economy.
- Confident daily use of English in a multicultural work environment.
Nice to have
- Existing experience using AI tools in daily game design work.
- Experience rapidly creating prototypes with available tools.
- Comfort working in an experimental environment with changing concepts and fast decisions.
Culture & Benefits
- Hybrid working model with flexible, trust-based working hours and planned office days.
- 28 vacation days and a sabbatical option.
- Training and development opportunities through online training, InnoVersity, and conferences.
- Mobile device and contribution toward a public transport ticket.
- Active breaks, gym access, table tennis, and a rooftop terrace.
- Regular team events and relocation assistance for Hamburg.
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