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12 дней назад

Design Director (MMORPG)

Формат работы
hybrid
Тип работы
fulltime
Грейд
director
Английский
b2
Страна
UK
Релокация
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Design Director (MMORPG): Building a coherent, scalable, and sustainable MMO design for a new RuneScape universe project with an accent on progression, economies, content, social systems, endgame, and live operations. Focus on leading the Design team, balancing long-term player progression and content consumption, and solving economy, retention, exploit, and technical challenges at scale.

Location: Cambridgeshire, United Kingdom. Hybrid role with predominantly remote work available, but applicants must be based within a comfortable commuting distance or be willing to relocate to attend the office as required.

Company

hirify.global creates community-powered online games and is expanding the RuneScape universe through enduring worlds and connected experiences.

What you will do

  • Translate the Creative Director’s vision into a coherent, scalable MMO experience.
  • Own the overall design architecture across progression, combat, economy, content, social systems, endgame, and retention.
  • Set design strategy, principles, frameworks, standards, and quality bars across the project.
  • Lead and mentor Design Leads and senior designers while establishing clear ownership and decision-making.
  • Partner with Creative, Production, Engineering, UX, Analytics, and other teams to ensure designs are achievable at scale.
  • Use playtesting, telemetry, and player feedback to improve the experience and address economy, progression, content, exploit, and technical risks.

Requirements

  • Substantial game design experience on MMOs or persistent online worlds, including at least one shipped MMO or major persistent online title.
  • Senior design leadership experience as a Design Director, Lead Designer, Principal Designer, Game Director, or equivalent.
  • Deep expertise in character progression, itemisation, economies, combat, encounters, social systems, endgame, and content models.
  • Experience working on a live MMO or persistent online game with telemetry and community feedback to evaluate retention, economy health, and player behaviour.
  • Strong understanding of MMO technical realities and experience with Unreal Engine or similarly complex AAA environments.
  • Proven ability to lead and mentor a sizeable multidisciplinary design organisation and make decisions that protect the core game from uncontrolled complexity.

Nice to have

  • Experience taking an MMO from pre-production through launch.
  • Deep appreciation of RuneScape’s distinctive design principles and experience modernising established game systems.

Culture & Benefits

  • Flexible working hours and predominantly remote work within commuting distance of the Cambridge office.
  • Private healthcare, including a dental plan.
  • Minimum 6% pension contributions and life insurance.
  • Employee Assistance Programme and onsite counselling.
  • 25 days of annual leave plus bank holidays, with the option to buy or sell holidays.
  • Enhanced family leave policies from day one and a discretionary annual performance bonus.

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