Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Обязанности чётко описаны, а Unreal Engine 5 даёт актуальный рабочий стек, но зарплата ниже рыночного ориентира платформы, а проектный контракт может быть менее стабильным.
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Ниже ориентираСрочный форматАктуальный стекПонятные задачиИзвестная франшиза
Оценка от Hirify AI
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Contract Senior Level Designer (Unreal Engine): Building tense, atmospheric levels for the Poppy Playtime franchise with an accent on gameplay mechanics, narrative pacing, and environmental storytelling. Focus on greyboxing and iterating levels in Unreal Engine 5, leading playtests, mentoring designers, and balancing readability, aesthetics, and performance.
Location: Remote within the United States
Salary: $66,462–$132,733 USD annually, depending on metropolitan area, experience, qualifications, and work location.
Company
hirify.global is a startup multimedia studio best known for the indie horror game Poppy Playtime.
What you will do
Design, prototype, greybox, iterate, and polish levels in Unreal Engine 5 through final implementation.
Integrate gameplay mechanics, narrative pacing, environmental storytelling, and technical constraints into cohesive level experiences.
Collaborate with game, design, and art directors, as well as writers, engineers, system designers, and environment artists.
Lead playtests and design reviews, gather feedback, and drive improvements to player experience.
Balance level aesthetics, readability, performance, encounter flow, and emotional pacing.
Mentor designers, improve level design workflows, and help raise the broader team’s creative and execution capabilities.
Requirements
8+ years of professional game design experience with a strong emphasis on level design.
Proficiency in Unreal Engine 5, including Blueprints for gameplay interaction and scripting.
Portfolio demonstrating authored or lead level work, ideally in first-person, puzzle, or horror-based games.
Strong understanding of spatial pacing, gameplay readability, environmental storytelling, and encounter flow.
Experience collaborating with narrative teams and communicating design direction clearly.
Familiarity with Perforce, Jira, Confluence, and level design documentation practices.
Nice to have
Experience shipping narrative-focused or horror adventure games.
Familiarity with modular environment workflows and LD/art pipeline coordination.
Experience with procedural elements or systemic game spaces.
Strong instincts for emotional pacing, tension, and impactful level layouts.
Culture & Benefits
Project-hire role supporting the development of the Poppy Playtime franchise.
Paid time off, sick time, and holidays are provided to eligible project hires.
Equal opportunity workplace with compliance across applicable federal, state, and local laws.
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