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11 дней назад

Level Designer (Unannounced Project)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
c1
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Level Designer (Unannounced Project) (Open World/Unreal Engine): Designing and iterating large-scale open-world locations for an unannounced survival game with an accent on natural environments, first-person traversal, modular solutions, and clear navigation. Focus on prototyping greyboxes, building varied indoor and outdoor spaces, and solving challenges involving verticality, combat, environmental hazards, and performant world workflows.

Location: Warsaw, Poland; hybrid work with 3 days in the office and 2 days remotely, plus an additional pool of remote days per year.

Company

hirify.global is developing an unannounced game project focused on exploration, survival, and first-person traversal.

What you will do

  • Design and iterate open-world locations from early greyboxes to final layouts.
  • Create natural environments and biomes that support exploration, navigation, and first-person traversal.
  • Design gameplay spaces around survival mechanics, verticality, combat, and environmental challenges.
  • Build varied indoor and outdoor locations, including shelters, abandoned places, and cave systems.
  • Develop modular and scalable location solutions while collaborating with Environment Art, Tech Art, and Game Design.
  • Turn prototypes into convincing and performant game environments.

Requirements

  • At least 3 years of professional experience in Level Design.
  • Strong understanding of first-person level design and large-scale or open-world environments.
  • Experience with Unreal Engine and open-world workflows, including World Partition.
  • Strong greyboxing and prototyping skills, with a systemic and modular design approach.
  • Understanding of pacing, scale, composition, sightlines, player navigation, and technical constraints in large environments.
  • Fluent English and availability to work in the Warsaw office three days per week.

Nice to have

  • Experience prototyping simple 3D assets in Blender or similar software.
  • Basic Level Art skills, including modular kits, materials, collision, and asset placement.
  • Experience with another game engine alongside strong Level Design fundamentals.

Culture & Benefits

  • Hybrid schedule with flexible working hours and additional remote days.
  • 20 or 26 days of fully paid holiday leave.
  • Private medical package, psychological support, and Multisport membership.
  • Training budget and access to an in-office library.
  • Dog-friendly office with an in-house gym, parking, chill zone, and games.
  • Game development events, annual company events, referral program, and relocation budget for candidates from abroad.

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