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7 дней назад

Junior Gameplay Programmer (Unreal Engine)

57 000 - 100 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Junior Gameplay Programmer (Unreal Engine): Implementing and iterating on gameplay features and core systems for an upcoming Unreal Engine project with an accent on C++, Blueprints, debugging, and collaboration with designers. Focus on prototyping mechanics, solving gameplay bugs, building simple AI and interaction systems, and growing toward independent ownership of larger systems.

Location: Remote within the United States

Salary: $57,000–$100,000 USD annually, depending on metropolitan area and qualifications.

Company

hirify.global is a startup multimedia game studio known for the indie horror franchise Poppy Playtime and developing upcoming Unreal Engine projects.

What you will do

  • Implement gameplay features and mechanics in Unreal Engine using C++ and Blueprints under senior engineering guidance.
  • Build and iterate on gameplay systems such as player interactions, triggers, pickups, simple AI behaviors, and UI integrations.
  • Reproduce, investigate, and fix bugs reported by QA, designers, and other team members through Jira.
  • Prototype mechanics, test systems, and turn design concepts into working in-engine examples.
  • Collaborate with designers through implementation, tuning, and playtesting.
  • Document systems, participate in code reviews and sprint activities, and communicate blockers and risks.

Requirements

  • Basic working knowledge of C++.
  • Basic working knowledge of Unreal Engine Blueprints.
  • Basic familiarity with Unreal Engine project structure, actors, components, and editor workflows.
  • Strong problem-solving, communication, and collaboration skills.
  • Must be based in the United States for this remote role.
  • Ability and willingness to learn from senior team members in a fast-paced production environment.

Nice to have

  • Experience with multiplayer or networked gameplay concepts such as replication and RPCs.
  • Professional game studio experience, a Computer Science or related degree, or Unreal Engine personal and student projects.
  • Familiarity with source control tools such as Perforce.
  • Interest in horror games, narrative-driven experiences, or the Poppy Playtime franchise.

Culture & Benefits

  • Guidance and mentorship from senior gameplay and systems engineers.
  • Opportunities to grow toward greater independence and ownership of larger systems.
  • Profit sharing for eligible U.S.-based full-time employees.
  • Medical, dental, vision, FSA/HSA, and 401(k) matching benefits.
  • Paid time off, sick time, holidays, and parental leave.

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