7 дней назад
Junior Gameplay Programmer (Unreal Engine)
57 000 - 100 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Junior Gameplay Programmer (Unreal Engine): Implementing and iterating on gameplay features and core systems for an upcoming Unreal Engine project with an accent on C++, Blueprints, debugging, and collaboration with designers. Focus on prototyping mechanics, solving gameplay bugs, building simple AI and interaction systems, and growing toward independent ownership of larger systems.
Location: Remote within the United States
Salary: $57,000–$100,000 USD annually, depending on metropolitan area and qualifications.
Company
is a startup multimedia game studio known for the indie horror franchise Poppy Playtime and developing upcoming Unreal Engine projects.
What you will do
- Implement gameplay features and mechanics in Unreal Engine using C++ and Blueprints under senior engineering guidance.
- Build and iterate on gameplay systems such as player interactions, triggers, pickups, simple AI behaviors, and UI integrations.
- Reproduce, investigate, and fix bugs reported by QA, designers, and other team members through Jira.
- Prototype mechanics, test systems, and turn design concepts into working in-engine examples.
- Collaborate with designers through implementation, tuning, and playtesting.
- Document systems, participate in code reviews and sprint activities, and communicate blockers and risks.
Requirements
- Basic working knowledge of C++.
- Basic working knowledge of Unreal Engine Blueprints.
- Basic familiarity with Unreal Engine project structure, actors, components, and editor workflows.
- Strong problem-solving, communication, and collaboration skills.
- Must be based in the United States for this remote role.
- Ability and willingness to learn from senior team members in a fast-paced production environment.
Nice to have
- Experience with multiplayer or networked gameplay concepts such as replication and RPCs.
- Professional game studio experience, a Computer Science or related degree, or Unreal Engine personal and student projects.
- Familiarity with source control tools such as Perforce.
- Interest in horror games, narrative-driven experiences, or the Poppy Playtime franchise.
Culture & Benefits
- Guidance and mentorship from senior gameplay and systems engineers.
- Opportunities to grow toward greater independence and ownership of larger systems.
- Profit sharing for eligible U.S.-based full-time employees.
- Medical, dental, vision, FSA/HSA, and 401(k) matching benefits.
- Paid time off, sick time, holidays, and parental leave.
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