7 часов назад
System Designer (Game Systems)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
System Designer (Game Systems) (Game Systems): Designing and balancing progression, gameplay systems, and the economy for a co-op job simulator game with an accent on player progression, resource investment, and multiplayer balance. Focus on iterating with programmers in Unity, playtesting system changes, and balancing engaging experiences for player groups of different sizes.
Location: Remote within the UK
Company
is a small game studio building cooperative games that bring people together, with a focus on fun, collaboration, and shipping playable builds.
What you will do
- Own the design and balancing of core game and progression systems.
- Work with programmers to review and iterate on systems in Unity.
- Playtest changes and adjust game balance based on the player experience.
- Balance the game economy to support steady progression and meaningful resource-investment decisions.
- Ensure systems and economy remain engaging for player groups of different sizes.
- Contribute to broader design discussions while prioritizing player experience over perfect balance.
Requirements
- 5+ years of game design experience.
- Experience designing and balancing game economies and systems.
- Proficiency with Unity and confidence using source control.
- Ability to work autonomously in a small, fast-moving team.
- Passion for indie games, job simulators, and “friendslop” titles.
- Availability for a three-month remote contract while based in the UK.
Culture & Benefits
- Three-month contract with potential for extension.
- Hands-on work directly on the studio’s games.
- Autonomous, collaborative, and outcome-focused environment.
- Fast-moving culture emphasizing efficiency, clarity, trust, and shipping builds over unnecessary process.
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