3 дня назад
Senior Combat Designer
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Combat Designer (Game Design): Designing and implementing heroes, enemies, combat encounters, and core mechanics for a new game with an accent on combat AI, encounter pacing, rapid prototyping, and tactical readability. Focus on tuning enemy behaviors, building combat systems in Unreal Engine 5, aligning combat direction across disciplines, and carrying features from prototype to shippable state.
Location: Vancouver, Canada; relocation assistance available
Company
is an independent game studio under Behaviour Interactive, known for creating the Darkest Dungeon strategy gothic horror franchise.
What you will do
- Design and develop heroes, enemies, combat encounters, and core combat mechanics from prototype through shippable state.
- Design, implement, and tune enemy behaviors and combat AI to create readable and responsive threats.
- Define encounter structures and pacing in collaboration with level and environment teams.
- Prototype and build combat features in Unreal Engine, testing ideas directly in-game.
- Represent combat design in discussions with design leadership and partner teams, building alignment on key decisions.
- Create and maintain documentation for systems and features.
Requirements
- 8+ years of professional game design experience, including 3+ years designing combat, enemies, or encounters.
- At least one shipped title where combat features or systems were driven by the candidate.
- Deep understanding of combat balance, enemy behaviors, pacing, telegraphing, readability, and difficulty curves.
- Strong prototyping, building, and scripting experience in Unreal Engine 5, including Blueprints and GAS, or similar tools.
- Proven ability to take ownership, exchange knowledge, and drive initiatives independently.
- Strong cross-disciplinary collaboration skills and a builder’s mindset.
Nice to have
- Experience with spreadsheet-based balancing for power curves and difficulty pacing.
Culture & Benefits
- Work with experienced leadership, including the original Darkest Dungeon creators.
- Collaborative workplace founded on creativity, respect, transparency, and accountability.
- Designers have creative ownership and work without micromanagement.
- Stable independent studio focused on long-term development.
- Relocation assistance for living and working in Vancouver.
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