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5 дней назад

Animation Intern (Spine)

Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
Spain
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Animation Intern (Spine) (Game Development): Creating high-quality 2D character animations, VFX, and UI assets for Monster Legends and Dragon City with an accent on animation fundamentals, visual consistency, and game-ready asset preparation. Focus on learning Spine animation workflows, applying skeletal animation techniques, and collaborating on reviews with animators, artists, developers, designers, and producers.

Location: Barcelona, Spain

Company

hirify.global is a global interactive entertainment company and a label of Take-Two Interactive, developing games across North America, Europe, and Asia.

What you will do

  • Create high-quality in-game character animations, VFX, and additional assets such as UI elements for Monster Legends and Dragon City.
  • Ensure animations match the project’s visual style, energy, personality, and creative direction.
  • Collaborate with animators, artists, software developers, designers, and producers to maintain a consistent product vision.
  • Participate in animation reviews, respond to feedback, and provide constructive feedback to teammates.
  • Prepare assets for integration into the game and follow technical production guidelines.
  • Learn and apply Spine animation best practices within a game development pipeline.

Requirements

  • Experience with 2D animation through professional work, academic projects, personal projects, or comparable animation practice.
  • Strong understanding of timing, weight, anticipation, posing, spacing, and follow-through.
  • Basic knowledge of cut-out or skeletal animation techniques.
  • Portfolio demonstrating appealing, high-quality animations in different styles.
  • Creativity, curiosity, attention to detail, and passion for animation and games.
  • Willingness to learn, receive feedback, and grow in a collaborative environment.

Nice to have

  • Experience with Spine or other skeletal animation software, including Toon Boom Harmony, 3ds Max, Maya, or Blender.
  • Proficiency with Photoshop.
  • Experience with frame-by-frame animation and sprite sheet creation.
  • Familiarity with game development pipelines or game engines.

Culture & Benefits

  • Collaborative work with multidisciplinary game development teams.
  • Opportunities to learn Spine animation and game production practices.
  • Equal opportunity employment and support for qualified candidates requiring workplace or interview accommodations.

Hiring process

  • Submit an application and portfolio in English through the official application process.

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