5 дней назад
Animation Intern (Spine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Animation Intern (Spine) (Game Development): Creating high-quality 2D character animations, VFX, and UI assets for Monster Legends and Dragon City with an accent on animation fundamentals, visual consistency, and game-ready asset preparation. Focus on learning Spine animation workflows, applying skeletal animation techniques, and collaborating on reviews with animators, artists, developers, designers, and producers.
Location: Barcelona, Spain
Company
is a global interactive entertainment company and a label of Take-Two Interactive, developing games across North America, Europe, and Asia.
What you will do
- Create high-quality in-game character animations, VFX, and additional assets such as UI elements for Monster Legends and Dragon City.
- Ensure animations match the project’s visual style, energy, personality, and creative direction.
- Collaborate with animators, artists, software developers, designers, and producers to maintain a consistent product vision.
- Participate in animation reviews, respond to feedback, and provide constructive feedback to teammates.
- Prepare assets for integration into the game and follow technical production guidelines.
- Learn and apply Spine animation best practices within a game development pipeline.
Requirements
- Experience with 2D animation through professional work, academic projects, personal projects, or comparable animation practice.
- Strong understanding of timing, weight, anticipation, posing, spacing, and follow-through.
- Basic knowledge of cut-out or skeletal animation techniques.
- Portfolio demonstrating appealing, high-quality animations in different styles.
- Creativity, curiosity, attention to detail, and passion for animation and games.
- Willingness to learn, receive feedback, and grow in a collaborative environment.
Nice to have
- Experience with Spine or other skeletal animation software, including Toon Boom Harmony, 3ds Max, Maya, or Blender.
- Proficiency with Photoshop.
- Experience with frame-by-frame animation and sprite sheet creation.
- Familiarity with game development pipelines or game engines.
Culture & Benefits
- Collaborative work with multidisciplinary game development teams.
- Opportunities to learn Spine animation and game production practices.
- Equal opportunity employment and support for qualified candidates requiring workplace or interview accommodations.
Hiring process
- Submit an application and portfolio in English through the official application process.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →