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5 дней назад

Senior Graphics Engineer (Unreal Engine)

Формат работы
remote (только United_kingdom)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Graphics Engineer (Unreal Engine): Building and optimising the OKO Unreal Engine plugin, studio-facing Unreal pipelines, and cross-platform rendering solutions with an accent on runtime asset translation, editor tooling, shader workflows, and GPU performance. Focus on designing robust C++ architecture, solving low-level rendering challenges through Unreal's RHI, and enabling high-fidelity experiences across VR headsets, web browsers, and other platforms.

Location: Remote, based in the United Kingdom; St Albans is listed as the location. Proof of the right to work in the UK is required.

Company

hirify.global is an experience-focused technology company creating immersive attractions, interactive installations, virtual production, spatial computing, AI-powered experiences, and digital experience platforms.

What you will do

  • Own graphics initiatives across asset compatibility, lighting, shaders, materials, and emerging rendering techniques.
  • Design runtime asset translation and cross-platform content workflows for OKO and Studio projects.
  • Build custom Unreal Editor tools, UI extensions, and automated asset pipelines for developers and artists.
  • Improve rendering performance and visual fidelity through low-level graphics optimisation and GPU profiling.
  • Set technical direction through architecture decisions, robust C++ code, code reviews, documentation, and mentoring.
  • Collaborate with web, mobile, and cloud teams to improve the Unreal experience across the platform.

Requirements

  • Significant professional experience developing in C++ with Unreal Engine and understanding its codebase and runtime systems.
  • Strong graphics and rendering programming foundations, including Unreal rendering code, RHI, shader development, and GPU performance profiling.
  • Experience building or extending Unreal Editor tools, workflows, or pipelines used by developers or artists.
  • Strong communication skills and the ability to explain complex rendering and tooling challenges to technical and non-technical stakeholders.
  • Collaborative approach with experience mentoring peers and sharing technical knowledge.
  • Must have the right to work in the UK and provide the required documentation.

Nice to have

  • Experience with runtime asset loading and interchange technologies such as glTF/GLB or USD.
  • Experience with real-time replication, multiplayer, or real-time synchronisation.
  • Experience building, maintaining, or distributing Unreal Engine plugins.
  • Open-source software contributions.

Culture & Benefits

  • Permanent remote workplace arrangement in the UK.
  • Collaborative environment focused on curiosity, respect, and knowledge sharing.
  • Opportunity to work on long-term products and platforms for immersive digital experiences.
  • Work spanning web, mobile, XR, spatial computing, virtual production, and interactive installations.

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