5 дней назад
Senior Graphics Engineer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Graphics Engineer (Unreal Engine): Building and optimising the OKO Unreal Engine plugin, studio-facing Unreal pipelines, and cross-platform rendering solutions with an accent on runtime asset translation, editor tooling, shader workflows, and GPU performance. Focus on designing robust C++ architecture, solving low-level rendering challenges through Unreal's RHI, and enabling high-fidelity experiences across VR headsets, web browsers, and other platforms.
Location: Remote, based in the United Kingdom; St Albans is listed as the location. Proof of the right to work in the UK is required.
Company
is an experience-focused technology company creating immersive attractions, interactive installations, virtual production, spatial computing, AI-powered experiences, and digital experience platforms.
What you will do
- Own graphics initiatives across asset compatibility, lighting, shaders, materials, and emerging rendering techniques.
- Design runtime asset translation and cross-platform content workflows for OKO and Studio projects.
- Build custom Unreal Editor tools, UI extensions, and automated asset pipelines for developers and artists.
- Improve rendering performance and visual fidelity through low-level graphics optimisation and GPU profiling.
- Set technical direction through architecture decisions, robust C++ code, code reviews, documentation, and mentoring.
- Collaborate with web, mobile, and cloud teams to improve the Unreal experience across the platform.
Requirements
- Significant professional experience developing in C++ with Unreal Engine and understanding its codebase and runtime systems.
- Strong graphics and rendering programming foundations, including Unreal rendering code, RHI, shader development, and GPU performance profiling.
- Experience building or extending Unreal Editor tools, workflows, or pipelines used by developers or artists.
- Strong communication skills and the ability to explain complex rendering and tooling challenges to technical and non-technical stakeholders.
- Collaborative approach with experience mentoring peers and sharing technical knowledge.
- Must have the right to work in the UK and provide the required documentation.
Nice to have
- Experience with runtime asset loading and interchange technologies such as glTF/GLB or USD.
- Experience with real-time replication, multiplayer, or real-time synchronisation.
- Experience building, maintaining, or distributing Unreal Engine plugins.
- Open-source software contributions.
Culture & Benefits
- Permanent remote workplace arrangement in the UK.
- Collaborative environment focused on curiosity, respect, and knowledge sharing.
- Opportunity to work on long-term products and platforms for immersive digital experiences.
- Work spanning web, mobile, XR, spatial computing, virtual production, and interactive installations.
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