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6 дней назад

Senior Animation Programmer (Unreal Engine)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Animation Programmer (Unreal Engine): Building and optimizing character animation systems for cross-platform games with an accent on locomotion, procedural animation, responsive combat, and artist-friendly tooling. Focus on solving complex animation and synchronization problems, profiling performance across consoles and PC, and mentoring other programmers.

Location: Brisbane, QLD, Australia; hybrid work model

Company

hirify.global Brisbane is a large video game studio developing cross-platform games, including Bluey’s Happy Snaps and other announced and unannounced projects.

What you will do

  • Design, build, and maintain animation systems in Unreal Engine using Animation Blueprints, Control Rig, and the Animation Framework.
  • Develop and optimize locomotion, state machines, blend spaces, IK solvers, root motion, and procedural animation systems.
  • Collaborate with animators and technical artists on robust tools, rigs, and artist-friendly workflows.
  • Integrate animation-driven systems with combat, traversal, physics, and gameplay features.
  • Profile and optimize animation performance across consoles and PC, while debugging complex synchronization issues.
  • Contribute to technical direction and mentor junior and mid-level programmers.

Requirements

  • At least 5 years of professional games programming experience focused on animation systems.
  • Shipped experience with Unreal Engine 4 and/or 5, including Animation Blueprints, Control Rig, and the Skeletal Mesh pipeline.
  • Strong C++ skills and a solid understanding of Blueprint scripting.
  • Deep knowledge of animation fundamentals, including blending, layering, additive animation, IK, root motion, and state machines.
  • Experience optimizing animation performance and memory for real-time, multi-platform games.
  • Strong 3D math, debugging, profiling, collaboration, and problem-solving skills.

Nice to have

  • Experience with motion matching, procedural animation, or physics-based animation.
  • Experience with networked animation, animation compression, custom runtime pipelines, or engine-level animation systems.
  • Experience building animation tools or editor plugins and meeting console certification requirements.
  • Previous experience mentoring or leading a small engineering team.

Culture & Benefits

  • Flexible hybrid work model supporting work-life balance.
  • Private health insurance, fitness subsidies, mental health support, and paid parental leave.
  • Additional paid leave, including birthday, volunteer, women’s health, and Christmas shutdown leave.
  • Learning and development opportunities, mentorship, training programs, and industry events.
  • Subsidized parking, childcare assistance, daily snacks and breakfast, and a relaxation space.
  • Rooftop terrace, games room, social events, and employee referral bonuses.

Hiring process

  • Recruitment qualification call.
  • Interview with the Studio Technical Director and Lead Engineer.
  • Third stage to be confirmed.

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