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Вакансия опубликована 7 дн. назад - шансы на ответ снижаются.
7 дней назад
Game Designer (EdTech)
3 000$
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Описание вакансии
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TL;DR
Game Designer (EdTech): Designing educational game systems for children, including core loops, onboarding, game economy, live-ops, and retention-focused features with an accent on engaging gameplay, learning outcomes, and data-informed iteration. Focus on balancing currencies and progression, defining success metrics, building features from concept to post-launch, and using AI tools for prototyping and voice experiences.
Location: Remote, Minsk
Salary: from $3,000 net per month
Company
Novakid is an online English school for children aged 4–12 and a learning games company with international investors, a global user base, and more than 4,000 teachers working with children in over 50 countries.
What you will do
- Lead game design in a small cross-functional team building an educational game for children.
- Design core loops, moment-to-moment gameplay, onboarding, and first-session experiences focused on engagement and retention.
- Own features from concept through release and post-launch iteration, including game economy, currencies, rewards, progression, and balancing.
- Plan live-ops seasons, events, recurring loops, and a sustainable content cadence.
- Write build-ready GDDs, product specifications, and user flows for developers, artists, and designers.
- Define success metrics, analyze post-launch results with the Product Manager and analysts, run playtests, and ensure educational goals are delivered through gameplay.
Requirements
- At least 3 years of experience as a Generalist Game Designer, preferably in F2P mobile games.
- Hands-on experience designing and balancing game economies, including currency sources and sinks, reward curves, and progression pacing.
- Ability to independently write build-ready GDDs, product specifications, and flows.
- Strong knowledge of F2P metrics, feature-impact hypotheses, analytics, retention, engagement, and onboarding.
- English at B2+ level is required; all meetings and documentation are in English.
Nice to have
- Live-ops experience with seasons, events, recurring loops, and content cadence.
- Experience with EdTech or children’s products.
- AI fluency, including prompting, TTS or speech-to-speech, and AI-assisted rapid prototyping.
Culture & Benefits
- High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
- Opportunity to create holistic game experiences and significant features from scratch.
- Internal playtesting and UX research support.
- Remote work with unlimited paid holidays.
- Bonuses and stock options.
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