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Вакансия опубликована 7 дн. назад - шансы на ответ снижаются.

7 дней назад

Game Designer (EdTech)

3 000$
Формат работы
remote (только Belarus)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Belarus
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Описание вакансии

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TL;DR
Game Designer (EdTech): Designing educational game systems for children, including core loops, onboarding, game economy, live-ops, and retention-focused features with an accent on engaging gameplay, learning outcomes, and data-informed iteration. Focus on balancing currencies and progression, defining success metrics, building features from concept to post-launch, and using AI tools for prototyping and voice experiences.

Location: Remote, Minsk

Salary: from $3,000 net per month

Company

Novakid is an online English school for children aged 4–12 and a learning games company with international investors, a global user base, and more than 4,000 teachers working with children in over 50 countries.

What you will do

  • Lead game design in a small cross-functional team building an educational game for children.
  • Design core loops, moment-to-moment gameplay, onboarding, and first-session experiences focused on engagement and retention.
  • Own features from concept through release and post-launch iteration, including game economy, currencies, rewards, progression, and balancing.
  • Plan live-ops seasons, events, recurring loops, and a sustainable content cadence.
  • Write build-ready GDDs, product specifications, and user flows for developers, artists, and designers.
  • Define success metrics, analyze post-launch results with the Product Manager and analysts, run playtests, and ensure educational goals are delivered through gameplay.

Requirements

  • At least 3 years of experience as a Generalist Game Designer, preferably in F2P mobile games.
  • Hands-on experience designing and balancing game economies, including currency sources and sinks, reward curves, and progression pacing.
  • Ability to independently write build-ready GDDs, product specifications, and flows.
  • Strong knowledge of F2P metrics, feature-impact hypotheses, analytics, retention, engagement, and onboarding.
  • English at B2+ level is required; all meetings and documentation are in English.

Nice to have

  • Live-ops experience with seasons, events, recurring loops, and content cadence.
  • Experience with EdTech or children’s products.
  • AI fluency, including prompting, TTS or speech-to-speech, and AI-assisted rapid prototyping.

Culture & Benefits

  • High autonomy within a cross-functional team of senior specialists from mobile gaming and EdTech.
  • Opportunity to create holistic game experiences and significant features from scratch.
  • Internal playtesting and UX research support.
  • Remote work with unlimited paid holidays.
  • Bonuses and stock options.

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