9 дней назад
Senior Software Engineer, Graphics
135 800 - 258 600$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Software Engineer, Graphics (Unity/Real-Time Rendering): Building infrastructure that bridges Unity content into third-party renderers and 3D environments with an accent on shader translation, scene-state representation, and high-performance rendering. Focus on preserving visual fidelity across engines, optimizing resource lifetimes and synchronization, and scaling graphical systems for massive user-generated content libraries.
Location: San Francisco, California, USA
Base salary: $135,800–$258,600 USD gross annually, depending on the primary work location and qualifications.
Company
develops a game engine and 3D development platform used for games, XR, web experiences, and industrial applications such as automotive, manufacturing, and healthcare.
What you will do
- Map graphics and rendering features onto third-party renderers while preserving visual consistency and performance.
- Develop compact scene-state representations and compression strategies for meshes, materials, textures, animations, transforms, deltas, and dependency graphs.
- Build graphical systems that remain stable and resource-efficient across large user-generated content libraries.
- Optimize end-to-end rendering for high frame rates and visual fidelity while minimizing overhead and synchronization stalls.
Requirements
- Significant experience with ’s rendering architecture and at least one other high-end renderer, such as Unreal or Frostbite.
- Strong knowledge of HLSL, GLSL, or Metal shader languages and DirectX, Vulkan, or Metal graphics APIs, including translation between them.
- Understanding of the full asset lifecycle, including authoring, import, batching, streaming, shader compilation, mesh processing, and texture streaming.
- Experience designing stable, scalable, and maintainable graphics systems.
- Professional English communication is required.
- Work visa and immigration sponsorship are not available.
Nice to have
- Experience with shader cross-compilers, AST manipulators, or shader graph backends.
- Background in networked graphics APIs, pixel-based streaming, cloud rendering, or virtualized GPUs.
- Experience building deterministic record/replay systems for rendering, simulation, networking, testing, or debugging.
- Familiarity with MCPs, agentic tool frameworks, AI-assisted content pipelines, synthetic data generation, ML-based asset optimization, or automated scene analysis.
Culture & Benefits
- Health, life, and disability insurance offerings vary by country and employment status.
- Commute subsidy, employee stock ownership, and retirement or pension plans.
- Vacation and personal days, parental leave, and family-care programs.
- Mental health and wellbeing support, employee resource groups, and a global employee assistance program.
- Training and development programs, volunteering support, and donation matching.
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