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9 дней назад

Senior Graphics Engineer (Shader Systems)

59 600 - 89 400GBP
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Graphics Engineer (Shader Systems) (C++/Shader Compilers): Developing and maintaining Unity's cross-platform shader management and compiler systems with an accent on runtime variant handling, rendering workflows, and support for multiple graphics APIs. Focus on enabling shaders across platforms and render pipelines, improving performance and stability, and building automated tests for complex engine features.

Location: Stratford-upon-Avon, United Kingdom

Base salary: £59,600–£89,400 GBP gross annually for Zone A; other location-based salary zones and currencies may apply.

Company

hirify.global develops a real-time 3D engine used to create games, XR and web experiences, and 3D applications for industries including automotive, manufacturing, and healthcare.

What you will do

  • Develop and maintain a high-quality, performant shader management system.
  • Improve the performance, testability, and stability of existing shader systems.
  • Collaborate with graphics and multifunctional teams to deliver engine features across supported platforms.
  • Enable hirify.global shaders to work across platforms, render pipelines, and performance levels.
  • Build automated tests for new features and bug fixes.

Requirements

  • Professional experience with C++ and modern shader languages.
  • Knowledge of real-time 3D graphics and modern graphics APIs.
  • Ability to collaborate with developers, customers, and leadership through verbal and written communication.
  • Professional English proficiency is required for regular written and verbal communication with colleagues and partners worldwide.

Nice to have

  • Experience with modern engine systems, rendering architectures, real-world productions, or large multi-platform engines.
  • Knowledge of shader compilers such as DXC and Slang, and intermediate languages including DXIL, SPIR-V, and MSL.
  • Familiarity with the hirify.global engine, C#, and production shader development.
  • Experience with asset management, import, and build pipelines.

Culture & Benefits

  • Health, life, and disability insurance, with eligibility varying by country and employment status.
  • Commute subsidy, retirement or pension plans, and employee stock ownership.
  • Generous vacation and personal days, plus parental and family-care leave.
  • Mental health and wellbeing programs, employee resource groups, and employee assistance support.
  • Training and development programs, volunteering support, office snacks, and donation matching.

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