11 дней назад
Lead Engineer (Unreal Engine)
122 000 - 146 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Engineer (Unreal Engine/game development): Coordinating client-facing co-development for an Unreal Engine AAA project, aligning external studios with partner priorities and technical standards with an accent on engineering leadership, C++ code review, gameplay, and animation. Focus on clarifying requirements, resolving cross-studio technical issues, managing delivery risks, and supporting teams across time zones.
Location: Fully remote; listed location is Eugene, Oregon, United States. Coordination with distributed teams across time zones is required.
Salary: $122,000–$146,000 per year.
Company
is a game development and co-development studio creating cross-platform live games for major publishers and entertainment properties.
What you will do
- Build strong technical relationships with partner engineers and engineering leadership.
- Translate partner priorities into scoped tasks, coordinate estimates and assignments, and manage dependencies and acceptance criteria across external studios.
- Review technical designs, code, gameplay, animation, and in-game results for correctness, maintainability, performance, and alignment with partner standards.
- Lead cross-studio technical discussions, clarify requirements, resolve ambiguity, and support decisions within the partner’s architecture and processes.
- Track progress, blockers, delivery risks, integration, testing, and partner review readiness.
- Investigate difficult technical issues and provide hands-on support while keeping coordination and technical oversight as the primary focus.
Requirements
- Significant hands-on Unreal Engine experience and strong C++ proficiency in large production codebases.
- Demonstrated engineering leadership on complex game projects, including delegation, coordination, and accountability for delivery.
- Strong technical judgment, debugging, code review, and broad game engineering skills, with deep expertise in at least one area.
- Clear, concise professional communication for client-facing technical discussions and expectation management.
- Ability to understand unfamiliar projects, identify dependencies, turn incomplete information into actionable next steps, and keep distributed teams aligned.
- Substantial professional game engineering experience; at least one shipped commercial game or substantial production release is preferred.
Nice to have
- AAA co-development or client-facing engineering leadership experience.
- Experience coordinating multiple external studios or international engineering teams across time zones.
- Gameplay and character animation programming experience.
- Experience with late-production integration, bug fixing, and release stabilization.
- A degree in computer science, engineering, or a related field.
Culture & Benefits
- Fully remote work with flexibility to work remotely, in an office, or in a hybrid arrangement.
- Medical, dental, and vision coverage.
- 401(k) with employer match and employer-paid life insurance.
- Paid time off, 18–20 company holidays, and paid parental leave.
- Employee assistance program, fitness club discounts, sports team sponsorship, company events, and project wrap parties.
- Commitment to diversity, equity, and inclusion.
Hiring process
- Application review.
- Phone screen and interview.
- Team interview.
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