3 дня назад
3D Art Lead (Mobile Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
3D Art Lead (Mobile Games): Leading the people, craft and technical development of the 3D discipline for mobile games, from modelling and rigging through Unity implementation and runtime optimisation, with an accent on scalable pipelines, asset quality and team capability. Focus on improving production workflows, solving Unity and mobile performance challenges, and coordinating technical decisions across Art, Engineering, Technical Art, Production, QA and Creative.
Location: Dublin, County Dublin, Ireland; hybrid workplace
Company
develops mobile games and interactive experiences.
What you will do
- Lead, coach and develop the 3D art team through mentoring, performance management, recruitment and resource planning.
- Own the end-to-end 3D production pipeline, including modelling, UVs, texturing, rigging, skinning, animation, Unity integration and runtime optimisation.
- Establish production standards for asset specifications, file structures, naming conventions, import settings, documentation and workflow validation.
- Review 3D work, provide technical and artistic direction, and maintain quality standards within mobile platform constraints.
- Partner with Engineering, Technical Art, Production, Design and QA to resolve pipeline issues, manage dependencies and improve delivery.
- Investigate bottlenecks and recurring problems, prototype solutions and drive improvements in efficiency, consistency, quality and scalability.
Requirements
- Extensive professional 3D art experience in games, animation, interactive media or a related field, including leadership or people management.
- Expert knowledge of real-time 3D production workflows and advanced proficiency in Maya.
- Strong experience with Unity asset integration, prefabs, materials, animation, import settings and performance-conscious workflows.
- Strong knowledge of mobile optimisation, including geometry, textures, memory usage, materials, draw calls, batching, LODs and profiling.
- Working knowledge of Substance Painter, Adobe Creative Cloud and Git, plus experience collaborating with Technical Artists and Engineers.
- Experience leading artists, improving shipped production pipelines and working in Agile game development environments.
Nice to have
- Knowledge of shaders, VFX, lighting and Unity rendering pipelines.
- Experience with licensed IP, strict brand guidelines, external stakeholders or products for children and families.
- Degree in Fine Arts, Game Design, Computer Graphics, Animation or a related discipline.
- Experience with ZBrush, Blender, Adobe Premiere, Jira, Slack, Float, Microsoft Teams or Microsoft Office.
Culture & Benefits
- Hybrid work environment in Dublin.
- Cross-functional collaboration across Art, Engineering, Technical Art, Production, Design and QA.
- Emphasis on mentoring, continuous improvement, technical quality and sustainable production workflows.
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