3 дня назад
Lead Character Artist (Unreal Engine 5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lead Character Artist (Unreal Engine 5/MetaHuman): Leading the production of high-quality, production-ready characters for AAA PC and console games from concept, scan, or reference through final in-engine delivery with an accent on character quality, anatomy, likeness, clothing, facial systems, and real-time optimization. Focus on mentoring artists, coordinating cross-disciplinary character pipelines, implementing MetaHuman and Unreal Engine 5 systems, and meeting demanding artistic, technical, memory, and performance requirements.
Location: Dublin, Ireland (Hybrid)
Company
is an Ireland-based AAA game development studio within Virtuos, delivering PC and console game development and art production for major global clients.
What you will do
- Lead, mentor, and develop character artists through regular feedback, one-to-ones, development planning, and clear delegation.
- Plan character-art production with Production, manage capacity and dependencies, and escalate delivery risks early.
- Set quality standards, lead art reviews, and provide actionable feedback in partnership with Art Direction.
- Create and oversee real-time characters, including heads, bodies, clothing, armor, accessories, hair, and related assets.
- Guide assets from concepts, scans, or references through sculpting, modeling, texturing, grooming, optimization, and final Unreal Engine 5 implementation.
- Coordinate with Technical Art, Rigging, Animation, VFX, Lighting, Engineering, sister studios, and clients while maintaining documentation and handover requirements.
Requirements
- Strong professional experience as a Character Artist in game development, including shipped PC and/or console titles and leadership of character-art teams.
- Portfolio demonstrating high-quality real-time characters and current AAA production standards, with strong knowledge of anatomy, likeness, clothing, materials, and hard-surface elements.
- Advanced proficiency with ZBrush, Marvelous Designer, Substance 3D Painter, and Maya, Blender, or 3ds Max.
- Strong production experience with Unreal Engine 5, including materials, skeletal meshes, LODs, Groom, optimization, and performance requirements.
- Practical experience with MetaHuman Creator and the MetaHuman framework, including custom heads, bodies, textures, clothing, hair, facial systems, and DNA-based pipelines.
- Experience with scanning, photogrammetry, scan-data processing, rigging, skinning, deformation, FACS, blend shapes, facial animation, and performance capture.
Nice to have
- Knowledge of current industry trends, tools, and technologies.
- Experience with Houdini and procedural character-production workflows.
- Experience adapting character pipelines across other commercial or proprietary game engines and platforms.
Culture & Benefits
- Flexible work arrangements and a focus on work-life balance.
- Healthcare plan and occupational pension scheme with employer contribution.
- Paid sick leave, wellness leave, subsidised leave, and TaxSaver plans.
- Training and development support, including study support, formal education, international experience, and career progression.
- Relocation support and international mobility opportunities within Virtuos.
- Inclusive, people-oriented culture with opportunities to contribute to major AAA titles.
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