8 дней назад
Character Content Manager (AAA Games)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Character Content Manager (AAA Games): Coordinating high-volume character art assets and optimizing production pipelines for a AAA multiplayer game with an accent on outsourcing logistics, asset tracking, and cross-disciplinary dependencies. Focus on managing vendor milestones, improving Jira and ShotGrid workflows, and resolving risks across Character Art, Rigging, Animation, and Tech Art.
Location: Montreal, Canada
Company
develops PlayStation hardware, network services, and entertainment experiences. Haven Studios is building a new exclusive AAA multiplayer IP as part of PlayStation Studios and the first Sony game development team in Canada.
What you will do
- Coordinate the daily intake, triage, and routing of character art assets, including high-poly and low-poly models, textures, rigs, and blendshapes.
- Manage delivery milestones, service-level commitments, and workflows with external development and outsourcing partners.
- Design, maintain, and optimize asset tracking systems across Jira, ShotGrid/Flow Production Tracking, and Confluence.
- Identify production bottlenecks and manage dependencies between Character Art, Rigging, Animation, and Tech Art.
- Facilitate feedback between internal Art Directors and Leads, external partners, and Producers.
- Plan character team sprints, report asset readiness, and escalate schedule risks to the Lead Producer.
Requirements
- Experience in a large-scale, full-cycle AAA game production environment with content-heavy art, outsourcing, maps, or asset management pipelines.
- Strong practical knowledge of Agile, Scrum, or Waterfall methodologies adapted to game production.
- Advanced Jira expertise, including custom workflows, automation, and advanced filtering, plus experience with asset tracking tools such as ShotGrid/Flow, Miro, or Airtable.
- Experience managing external development partnerships, asset specifications, vendor milestones, and delivery processes.
- Excellent communication, diplomacy, and risk-management skills across technical, creative, and external business teams.
- Solid understanding of the game art asset lifecycle and production pipeline.
Nice to have
- Experience shipping a live-service or Games as a Service title.
- Experience with Maya, Blender, Perforce/Helix Core, or Unreal Engine integration tools.
- Character Art experience.
- Python scripting or experience developing custom tools.
- French and English bilingualism is an advantage given the studio location in Montreal.
Culture & Benefits
- Work within Haven Studios, a PlayStation Studios team focused on building a new AAA multiplayer IP.
- Collaborate with internal teams and international external development partners.
- Operate in a culture built around kindness, adaptability, and courage.
- Background checks are conducted at the offer stage for new employees.
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