9 дней назад
Character Content Manager (Game Development)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Character Content Manager (Game Development) (AAA game production): Coordinating high-volume character art assets from external partners through concept, tracking, feedback, and engine-ready implementation with an accent on pipeline optimization, vendor milestones, and cross-disciplinary dependencies. Focus on managing Jira and asset-tracking workflows, planning sprints, mitigating production risks, and maintaining reliable handoffs to Rigging, Animation, and Tech Art.
Location: Montreal, Quebec, Canada
Company
, part of Sony Interactive Entertainment, develops hardware, network services, and interactive entertainment, including a new AAA multiplayer IP at Haven Studios in Montreal.
What you will do
- Coordinate the daily intake, triage, and routing of high-volume character art assets, including high-poly and low-poly models, textures, rigs, and blendshapes.
- Manage delivery milestones, service-level commitments, and production timelines with external development and outsourcing partners.
- Design and optimize asset-tracking workflows in Jira, ShotGrid/Flow Production Tracking, and Confluence.
- Identify dependencies, bottlenecks, and risks across Character Art, Rigging, Animation, and Tech Art.
- Facilitate feedback between internal Art Directors and Leads, external partners, and producers from other teams.
- Plan character-team sprints, report asset-readiness metrics, and escalate schedule risks to the Lead Producer.
Requirements
- Experience in a large-scale, full-cycle AAA game production environment managing content-heavy pipelines.
- Practical expertise with Agile, Scrum, or Waterfall project-management methods adapted to game production.
- Advanced Jira expertise, including custom workflows, automation, and advanced filtering, plus experience with ShotGrid/Flow, Miro, or Airtable.
- Experience managing external development partnerships, asset specifications, vendor milestones, and delivery processes.
- Strong communication and diplomacy across technical, creative, and external business teams.
- Solid understanding of the game art asset lifecycle and production pipeline.
Nice to have
- Experience shipping a live-service or Games as a Service title.
- Experience with Maya, Blender, Perforce/Helix Core, or Unreal Engine integration tools.
- Character art experience.
- Bilingual French and English communication skills.
- Python scripting or experience developing custom production tools.
Culture & Benefits
- Work within the Studios family and help build a new exclusive AAA multiplayer IP in Canada.
- Culture centered on kindness, adaptability, courage, and creative collaboration.
- Employment is subject to background checks at the offer stage.
- Sony Interactive Entertainment is an equal opportunity and Fair Chance employer.
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