5 дней назад
Level Designer (PC/Console, UE5)
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Описание вакансии
Текст:
TL;DR
Level Designer (PC/Console, UE5) (Gamedev): Creating and finalizing levels for SPINE, a third-person PC/console beat’em’up built in Unreal Engine 5, with an accent on cinematic gun-fu battles, interactive objects, and action-game level design. Focus on building location blockouts, scripting technical setups, placing cover and points of interest, and translating character abilities into engaging level layouts.
Location: Remote worldwide; working hours are 10 AM to 7 PM (GMT+3), with possible adjustment
Company
Nekki is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
- Collaborate with level designers and the game design team to develop levels according to project requirements.
- Create location blockouts and own the level creation process through finalization.
- Handle technical level setup and scripting.
- Place objects and coordinate with technical designers and developers on interactive-object scripts.
- Analyze level design in reference games and define requirements for level design tools.
Requirements
- Proficiency with Unreal Engine 5.
- Understanding of level design principles for action games, including cover placement and points of interest.
- Understanding of how game design and character abilities influence level design.
- Portfolio demonstrating level design work in professional projects, custom maps, or mods is required.
- Fluent Russian communication is required.
Culture & Benefits
- Remote work from anywhere in the world.
- Flexible working hours around the 10 AM–7 PM GMT+3 schedule.
- Friendly and informal work environment with shared gaming activities and internal game jams.
- Professional development support, including specialized conferences and educational events.
- Competitive salary based on professional qualifications.
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