6 дней назад
Producer (UX/UI)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Producer (UX/UI): Managing the development and delivery of player-facing interfaces, navigation systems, and visual communication tools for a new AAA game IP with an accent on UX/UI and localization production pipelines. Focus on coordinating cross-disciplinary teams, tracking interface iteration from wireframes to final implementation, and solving accessibility, localization, performance, and cross-platform complexity challenges.
Location: Warsaw, Poland or Malmö, Sweden; onsite work four days per week
Company
Activision develops and publishes major video game franchises and is creating a new IP with Elsewhere Entertainment.
What you will do
- Define, plan, and manage the UX/UI roadmap with UX, UI, and production leadership.
- Translate visual identity and user experience goals into structured deliverables, schedules, and milestones.
- Coordinate Engineering, Game Design, Localization, QA, Technical Art, and creative teams across menus and HUD elements.
- Track UI iteration from wireframes and prototypes through final implementation, polish, and bug fixing.
- Manage workload distribution, resource planning, review cycles, usability feedback, and UX/UI bug triage.
- Identify risks related to technical performance, localization dependencies, accessibility, and cross-platform interface complexity.
Requirements
- Proven production or project management experience in games, supporting UX, UI, or Graphic Design teams.
- Strong understanding of UX/UI pipelines from wireframing and prototyping to asset integration and technical optimization.
- Experience supporting creative and engineering teams in an AAA development environment.
- Ability to bridge communication between creative UI artists and technical software or engine engineers.
- Experience creating and tracking detailed production schedules using Agile or Waterfall methodologies.
- Experience with Jira, Confluence, or equivalent project management and bug-tracking tools.
Nice to have
- Familiarity with Figma, Adobe Creative Suite, UMG, Unity UI, or similar tools.
- Experience with early-stage UX prototyping or defining interface pillars for a new AAA franchise.
- Passion for accessibility and inclusive player experiences.
- Interest in a variety of video game genres and titles.
Culture & Benefits
- Collaborative environment focused on inclusivity, mutual respect, empathy, and professionalism.
- Opportunity to support a new game IP and work with experienced developers across disciplines.
- Work arrangement may change at the company’s discretion to meet business needs.
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