6 дней назад
Senior Graphics Engineer (Speculative Application) (Unity)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Graphics Engineer (Speculative Application) (Unity): Developing and optimizing Football Manager rendering features across multiple platforms with an accent on shaders, lighting, materials, and render-pipeline architecture. Focus on profiling GPU and memory performance, building artist workflow tools and asset validation, and solving complex rendering issues while maintaining visual fidelity.
Location: Here East, Queen Elizabeth Olympic Park, London, United Kingdom. Hybrid working model with 2–3 days in the studio per week; remote work by exception.
Company
Sports Interactive, a Europe studio, develops Football Manager across multiple platforms and devices.
What you will do
- Implement and maintain rendering features for character rendering, lighting, post-processing, and materials.
- Develop and optimize Unity shaders and rendering code for multiple platforms.
- Profile and optimize rendering performance and memory usage across target platforms.
- Build tools that improve artist workflows, including automated tests and asset validation.
- Debug rendering issues and maintain visual fidelity within performance constraints.
- Collaborate with graphics engineers, artists, and other engineering teams on scalable rendering solutions.
Requirements
- Extensive professional experience with C#, or strong C++ experience combined with deep HLSL and shader-optimization expertise.
- Significant graphics software engineering experience, including at least one shipped game released on multiple platforms.
- Strong knowledge of scriptable or custom render pipelines and render-graph architectures, such as Unity URP/SRP or equivalent.
- Proficiency in HLSL, GPU architectures, rendering techniques, performance optimization, 3D mathematics, lighting, shadows, and PBR.
- Experience with RenderDoc, Unity Profiler, PIX, NSight, or similar tools for profiling and debugging rendering issues.
- Strong software engineering, asset-pipeline, communication, and cross-disciplinary collaboration skills.
Nice to have
- Hands-on Unity experience, including URP customization, or experience ramping up quickly on new engines.
- Experience with C# and Unity testing methodologies.
- Experience developing for iOS, Android, or Nintendo Switch.
- Familiarity with DirectX 11/12, Metal, or Vulkan.
Culture & Benefits
- Private healthcare, dental plans, travel insurance, and a contributory pension scheme with contributions of up to 7% of annual salary.
- Subsidized mental health, therapy, coaching, gym memberships, and access to onsite physical and massage therapist services.
- Regular events with partnered football clubs and free access to games released under the Europe umbrella.
- Onsite breakfast bar, evening bar, clubs, societies, and team activities at the London studio.
- Collaborative, inclusive environment focused on teamwork, flexibility, quality, ambition, and professional growth.
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